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Preparing the World

Repositioning Remote Players Wall Walking Example

This guide will go over how to make a room where you can walk on the floor and on the wall, but y...

Updated 4 years ago by CyanLaser

Station Annoyances

Repositioning Remote Players Station Setup

In SDK3, teleporting the player will force exit stations. Depending on your setup and uses, you m...

Updated 4 years ago by CyanLaser

Default Chair

Repositioning Remote Players Station Setup

In VRChat, there is a component called VRC Station. This is the basis for all chairs in worlds....

Updated 4 years ago by CyanLaser

Intro

Repositioning Remote Players

Repositioning Remote Players is an advanced technique for VRChat where you can change where playe...

Updated 4 years ago by CyanLaser

Custom Normals 3: "Two Halves" Face

Applying Custom Normals to Avatars

Select your head/face mesh and open the right-side panel (press N). Under the Abnormal tab, there...

Updated 4 years ago by Waai

Crash course Vertex Group painting

Applying Custom Normals to Avatars

We need to tell Abnormal which vertices to influence and which ones not to. Abnormal uses vertex ...

Updated 4 years ago by Waai

Custom Normals 1: "Flat" Face

Applying Custom Normals to Avatars

The simplest way to apply custom normals to a face is to flatten them, giving the face the appear...

Updated 4 years ago by Waai

Custom Normals 2: "Cylinder" Face

Applying Custom Normals to Avatars

Shading the face cylindrically is slightly more advanced but still a simple and lazy process. Se...

Updated 4 years ago by Waai

Tips and tricks

Reflection Probes and You

Supersampled Probes When baking a probe at a low resolution, the result can look a bit low-res. ...

Updated 4 years ago by Silent

How to set up reflection probes

Reflection Probes and You

Reflection probes capture an image of their surroundings into a texture. This means a few things ...

Updated 4 years ago by Silent

The basics of reflection probes

Reflection Probes and You

A reflection probe captures an image of the world around it and stores it into a "cubemap" - a si...

Updated 4 years ago by Silent

Final notes

Occlusion Culling and You

Occlusion Portals Occlusion Portals are occluders that can be turned off and on and affect occlu...

Updated 4 years ago by Silent

Case study: Practical tips and tricks for world design

Occlusion Culling and You

The Devouring is a large map in VRC that uses occlusion culling to squeeze the most performance o...

Updated 4 years ago by Silent

How to set up a scene for occlusion culling

Occlusion Culling and You

By default, Unity will put the entire scene into one big chunk of space, called a View Volumes. ...

Updated 4 years ago by Silent

How occlusion culling affects objects

Occlusion Culling and You

Occlusion culling treats static objects (like the map) and dynamic objects (like players and pick...

Updated 4 years ago by Silent

The basics of occlusion culling

Occlusion Culling and You

Occlusion in a Unity scene is data that divides the world into chunks containing smaller and smal...

Updated 4 years ago by Silent

Scene setup tips when using post-processing

Post Processing and You

When using post-processing, there are some useful rules of thumb to keep in mind about designing ...

Updated 4 years ago by Silent

Creating post-processing profiles

Post Processing and You

There are some best practices to be aware of when adding post processing to your scene. First, y...

Updated 4 years ago by Silent

Setting up post-processing in your scene

Post Processing and You

Okay, now you have it installed, let's go over the basics of using post-processing. First, we nee...

Updated 4 years ago by Silent

Setting up local post-processing volumes

Post Processing and You

This follows on from the previous page where we set up a global post-process volume Next, let's c...

Updated 4 years ago by Silent