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The basics of occlusion culling

Occlusion Culling and You

Occlusion in a Unity scene is data that divides the world into chunks containing smaller and smal...

Updated 2 years ago by Silent

Scene setup tips when using post-processing

Post Processing and You

When using post-processing, there are some useful rules of thumb to keep in mind about designing ...

Updated 2 years ago by Silent

Creating post-processing profiles

Post Processing and You

There are some best practices to be aware of when adding post processing to your scene. First, y...

Updated 2 years ago by Silent

Setting up post-processing in your scene

Post Processing and You

Okay, now you have it installed, let's go over the basics of using post-processing. First, we nee...

Updated 2 years ago by Silent

Setting up local post-processing volumes

Post Processing and You

This follows on from the previous page where we set up a global post-process volume Next, let's c...

Updated 2 years ago by Silent

Installing the post-processing stack

Post Processing and You

First off, you'll need the latest release of the Post Processing Stack VRchat supports. Note: Po...

Updated 2 years ago by Silent

Why does post-processing matter?

Post Processing and You

To really understand how post processing works, we have to take a detour. This is a camera. A...

Updated 2 years ago by Silent

What are light probes?

Light Baking and You

Lightmaps cover the environment, but if you just bake a lightmap, dynamic objects won't be affect...

Updated 2 years ago by Silent

How expensive is unbaked lighting?

Light Baking and You

This section covers exactly what the cost of each type of light is. As we're measuring cost, our...

Updated 2 years ago by Silent

What's Bakery?

Light Baking and You

Bakery is a tool for baking lights with Unity. However, it only works on NVIDIA GPUs. For VRchat,...

Updated 2 years ago by Silent

Advanced Bakery Notes

Light Baking and You

Mixed Lighting Mixed lighting incurs the same costs as realtime lighting for dynamic objects. Be...

Updated 2 years ago by Silent

A Beginner's Guide To Using Bakery

Light Baking and You

If you open the Bakery window, it'll change your lighting settings so that Unity won't try to aut...

Updated 2 years ago by Silent

A Beginner's Guide To Using The In-Built Unity Lightmappers

Light Baking and You

(Unfortunately, this is really more a *cynicist's* guide.) This section will go over using the i...

Updated 2 years ago by Silent

Tools for automatically placing light probes

Light Baking and You

This section covers information on light probe placement tools. LightProbesVolumes (free) Light...

Updated 2 years ago by Silent

What's a lightmap?

Light Baking and You

Just as a model might have a basic albedo/diffuse map, a normal map, and etc., a light map is a t...

Updated 2 years ago by Silent

How to make lightmap UVs

Light Baking and You

Creating UV maps for objects is tough. And doing it again for lightmaps is even more work. But it...

Updated 2 years ago by Silent

Realtime lighting and "Importance"

Light Baking and You

Realtime lights also have an Importance setting. Unity will only render (in VRC) 8 lights as full...

Updated 2 years ago by Silent

FaxFallDamage

Fax's Retrospectives and Prefabs Prefabs

When players fall from a great height, they ragdoll and make a sound. Jank alert! This prefab us...

Updated 2 years ago by

Why bake lights?

Light Baking and You

If you put a light in a scene, it works, so why do we need to bother with baking? There's two rea...

Updated 2 years ago by Silent

Dealing with VideoPlayers on Quest

TechAnon's Braindumps

Short answer: VRChat utilizes a tool called YTDL/YTDLP for being able to parse generic urls into ...

Updated 2 years ago by Admin