Recently Updated Pages
The basics of occlusion culling
Occlusion in a Unity scene is data that divides the world into chunks containing smaller and smal...
Scene setup tips when using post-processing
When using post-processing, there are some useful rules of thumb to keep in mind about designing ...
Creating post-processing profiles
There are some best practices to be aware of when adding post processing to your scene. First, y...
Setting up post-processing in your scene
Okay, now you have it installed, let's go over the basics of using post-processing. First, we nee...
Setting up local post-processing volumes
This follows on from the previous page where we set up a global post-process volume Next, let's c...
Installing the post-processing stack
First off, you'll need the latest release of the Post Processing Stack VRchat supports. Note: Po...
Why does post-processing matter?
To really understand how post processing works, we have to take a detour. This is a camera. A...
What are light probes?
Lightmaps cover the environment, but if you just bake a lightmap, dynamic objects won't be affect...
How expensive is unbaked lighting?
This section covers exactly what the cost of each type of light is. As we're measuring cost, our...
What's Bakery?
Bakery is a tool for baking lights with Unity. However, it only works on NVIDIA GPUs. For VRchat,...
Advanced Bakery Notes
Mixed Lighting Mixed lighting incurs the same costs as realtime lighting for dynamic objects. Be...
A Beginner's Guide To Using Bakery
If you open the Bakery window, it'll change your lighting settings so that Unity won't try to aut...
A Beginner's Guide To Using The In-Built Unity Lightmappers
(Unfortunately, this is really more a *cynicist's* guide.) This section will go over using the i...
Tools for automatically placing light probes
This section covers information on light probe placement tools. LightProbesVolumes (free) Light...
What's a lightmap?
Just as a model might have a basic albedo/diffuse map, a normal map, and etc., a light map is a t...
How to make lightmap UVs
Creating UV maps for objects is tough. And doing it again for lightmaps is even more work. But it...
Realtime lighting and "Importance"
Realtime lights also have an Importance setting. Unity will only render (in VRC) 8 lights as full...
FaxFallDamage
When players fall from a great height, they ragdoll and make a sound. Jank alert! This prefab us...
Why bake lights?
If you put a light in a scene, it works, so why do we need to bother with baking? There's two rea...
Dealing with VideoPlayers on Quest
Short answer: VRChat utilizes a tool called YTDL/YTDLP for being able to parse generic urls into ...