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Uploading to VRChat and Quest Compatibility

Create Your First VRChat World Introduction to VRChat Specific Unity s...

As Quest users become more and more prominent on VRChat, compatibility for the Oculus Quest is ...

Updated 4 years ago by Iconoclass

Position Constraints

Transform Manipulations for Dummies Chapter 0: What?

Position Constraints are Unity built-in Components that will copy the world-space position of a s...

Updated 4 years ago by TheHelpfulHelper

How do you do maths with a Transform?

Transform Manipulations for Dummies Chapter 0: What?

For doing maths with transforms there are three primarily interesting things stored in a transfor...

Updated 4 years ago by TheHelpfulHelper

Projecting a Vector (in World-Space)

Transform Manipulations for Dummies Chapter 1: Basic Operations

To project a vector in world-space, you can simply use a position constraint, and only have one (...

Updated 4 years ago by TheHelpfulHelper

What about dividing a vector by a scalar?

Transform Manipulations for Dummies Chapter 1: Basic Operations

Unfortunately I currently do not know of any method to find the multiplicative inverse of an arbi...

Updated 4 years ago by TheHelpfulHelper

Normalizing a Vector

Transform Manipulations for Dummies Chapter 1: Basic Operations

To normalize a vector we can use the LookAtConstraint. Make it look at the vector i.e. transform ...

Updated 4 years ago by TheHelpfulHelper

Subtracting two Vectors

Transform Manipulations for Dummies Chapter 1: Basic Operations

To subtract two vectors you can use the same method as Adding two Vectors but inverting either ve...

Updated 4 years ago by TheHelpfulHelper

Adding two Vectors

Transform Manipulations for Dummies Chapter 1: Basic Operations

To add two vectors we have to get a little creative. I wont explain why this trick works mathemat...

Updated 4 years ago by TheHelpfulHelper

Inverting a Vector

Transform Manipulations for Dummies Chapter 1: Basic Operations

This can be done with the same method as Multiplying a Vector by a Scalar by simply using -1 as t...

Updated 4 years ago by TheHelpfulHelper

Multiplying a Vector by a Scalar

Transform Manipulations for Dummies Chapter 1: Basic Operations

To multiply a vector by a scalar we can use the fact that when a position constraint is given a s...

Updated 4 years ago by TheHelpfulHelper

World Space vs Local Space

Transform Manipulations for Dummies Chapter 0: What?

As a lot of people have already explained this concept I will just refer to this post for brevity...

Updated 4 years ago by TheHelpfulHelper

What is a Transform?

Transform Manipulations for Dummies Chapter 0: What?

A transform is a component that is attached to a GameObject. In fact transforms are the only type...

Updated 4 years ago by TheHelpfulHelper

Prerequisites & Disclaimers

Transform Manipulations for Dummies Chapter 0: What?

I expect you to know how to use the Unity Editor and to know a little bit about vector math and g...

Updated 4 years ago by TheHelpfulHelper

Post Processing

The VRChat Creation Compendium Worlds

You can easily apply post processing to your scene by using the quick function in VRWorldToolkit....

Updated 4 years ago by Iconoclass

Particles

The VRChat Creation Compendium Worlds

Particles[docs.unity3d.com] An important note about particles, you may have seen that if you r...

Updated 4 years ago by Iconoclass

Reference

Guide to MMD Dance World Full Support L...

(Sample Picture) GameObject contain Face mesh required to be named as “Body” on FBX level. In...

Updated 4 years ago by Tony_Lewis

Materials

The VRChat Creation Compendium Fundamental Knowledge

The following section on materials will cover what is needed to know for both avatars and worlds....

Updated 4 years ago by Iconoclass

Basic Setup (.vrm to .fbx)

Trixxed's VRoid Workflow (WIP) Chapter 1. .VRM to Blender

To preface, you are expected to know how to use Blender to at least a very basic level, however y...

Updated 4 years ago by TrixxedHeart

Armature deformation, what is it and how does it work? (WIP)

Rigging & Armatures - Full explanation/... Deformation, Skinning / Weighting (and ...

Armature deformation is the reason we built an armature. It allows us to weight/skin vertices to ...

Updated 4 years ago by Xetirano/Josh

Orientation (Rotation) Euler angles

Rigging & Armatures - Full explanation/... Armatures, Barebones

As mentioned in the previous article, all bones have an orientation (rotation). This orientation ...

Updated 4 years ago by Xetirano/Josh