Recently Updated Pages
Assembly Definitions
Assembly Definitions can be overwhelming for beginners, but should be essential knowledge for dev...
All Arrays And Lists Are Now Reorderables by Default
What are reorderables? As soon as you open up Unity 2022.3, you may start to notice that all arr...
Index
What's New in Unity 2022 All Arrays And Lists Are Now Reorderables by Default Properties Window...
Set Any GameObject as Default Parent
How to set a GameObject as default parent? In 2022.3 we have a new option for setting any GameOb...
Undo History
In 2022.3 we now have a dedicated Undo history window for quickly reverting changes without havin...
Properties Window
Unity 2022.3 allows you to open an isolated inspector for any GameObject's or Component's inspect...
Write Defaults
Original page: https://notes.sleightly.dev/write-defaults/ Write Defauts Write Defaults is an o...
Combining Layers Using Direct Blend Trees
Original page: https://notes.sleightly.dev/dbt-combining/ Due to the high performance impact of ...
Expression Parameter Mismatch
Original page: https://notes.sleightly.dev/parameter-mismatching/ In typical VRChat Avatars 3.0 ...
Avatar Masks
Original page: https://notes.sleightly.dev/animator-masks/ Unity Behaviour A mask blocks out hu...
UV Tile Discarding
This page could do with some revisions to better explain things. However still serves well as a g...
Introduction to Unity and VRChat Creator Companion
Have you ever wanted to make your own VRChat world but never knew how to start? Creating an in...
Scriptable Objects
CreateAssetMenu Attribute // menuName: Path to the menu item // fileName: Default name of the...
How I Test Weight Painting on Avatars
Typically most people (at least the people I know) often test their avatar using MMD worlds and s...
Recovering an Accidentally Deleted File
Have you ever accidentally deleted the entire folder for one of your avatars once? I have! And lu...
Nesting Parameters
You can nest parameters by naming it along the lines of "ParentParameter/ChildParameter" to nest ...
Notes On Stations On Avatars
Don't Put Anything Into the "Enter/Exit Location" This appears to cause the entire avatar to bre...
Reduce Your Max Particles!!!
I'll be fully honest I am very inexperienced with particles, but this is one thing I know that a ...
How to Easily Test Your Dynamic Bones / Physbones
This process works the same way for Physbones! Tired of going back and forth tweaking your setti...
Open Multiple Scenes at Once
Have multiple variations of one avatar strewn across multiple scenes? Do you need to copy somethi...