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Guide to MMD Dance World Full Support L...

If you find any issue with this document, Feel free to let me know by followings, この書面に問題を見つけた際...

Updated 4 years ago by Tony_Lewis

Where you can try full animations?

Guide to MMD Dance World Full Support L...

iY MMD World 1․1a — by Iris Alias https://vrchat.com/home/world/wrld_7d2af18c-e4a1-4084-9cd2-b27...

Updated 4 years ago by Tony_Lewis

FX Layer

Guide to MMD Dance World Full Support L...

  On FX layer, you need to do followings, You need to make “InStation” bool again. Make some...

Updated 4 years ago by Tony_Lewis

Base Layer

Guide to MMD Dance World Full Support L...

  On the base layer, you need to do following, Make “InStation” bool, this will be used to de...

Updated 4 years ago by Tony_Lewis

Conclusion

The VRChat Creation Compendium

Encouragement message You’ve made it this far, don’t give up! Stay curious and never stop learni...

Updated 4 years ago by Iconoclass

Level Design

The VRChat Creation Compendium Worlds

Have you ever pulled on a door handle, only when you should have pushed? Level design, like door ...

Updated 4 years ago by Iconoclass

Introduction

Applying Custom Normals to Avatars

If you've ever disliked the way your cartoon or anime-styled avatar looks under certain lighting ...

Updated 4 years ago by Waai

Station Mobility

Repositioning Remote Players Station Setup

The default settings for a station force the player into sitting animation and move that player's...

Updated 4 years ago by CyanLaser

"Desynced Station"

Repositioning Remote Players Station Setup

By themselves, mobile stations don't offer much. The power of a mobile station is when you "desyn...

Updated 4 years ago by CyanLaser

Example VRChat Worlds

Repositioning Remote Players Wall Walking Example

Here are some worlds you can try now that use this technique in VRChat: Wall Walking by CyanLase...

Updated 4 years ago by CyanLaser

Other World Ideas

Repositioning Remote Players Wall Walking Example

This guide goes over the basics of showing how to reposition players to fake multiple gravities i...

Updated 4 years ago by CyanLaser

Other Improvements

Repositioning Remote Players Wall Walking Example

Since this is just the basics, there are other items that can be done to improve the system:  Ve...

Updated 4 years ago by CyanLaser

Linking Origin to the ObjectPool

Repositioning Remote Players Wall Walking Example

Now when a player joins the world, they should be assigned a station object automatically. Althou...

Updated 4 years ago by CyanLaser

Player Object Pool Setup

Repositioning Remote Players Wall Walking Example

Right now, only one player can enter the station, and everyone else can only see that player rota...

Updated 4 years ago by CyanLaser

Update Station Position Logic

Repositioning Remote Players Wall Walking Example

Now that we know when someone is in the station, and if that player is local vs remote, we can up...

Updated 4 years ago by CyanLaser

Handling Players Entering And Leaving The Station

Repositioning Remote Players Wall Walking Example

Since anyone can enter the station, we need to save the player currently in it to know what logic...

Updated 4 years ago by CyanLaser

Entering the station

Repositioning Remote Players Wall Walking Example

Now we need to create a program to perform the logic for the station. This will consist of multip...

Updated 4 years ago by CyanLaser

Station Object

Repositioning Remote Players Wall Walking Example

At this point, we can start working with stations to start repositioning players. For now, we are...

Updated 4 years ago by CyanLaser

Saving Current Orientation

Repositioning Remote Players Wall Walking Example

As mentioned in the overview, we need to save local player's current orientation to know how to s...

Updated 4 years ago by CyanLaser

Moving Between Orientations

Repositioning Remote Players Wall Walking Example

With the world ready, we need a way to enter it and change orientations. For simplicity in this g...

Updated 4 years ago by CyanLaser