Skip to main content

Recently Updated Pages

Preparing the World

Repositioning Remote Players Wall Walking Example

This guide will go over how to make a room where you can walk on the floor and on the wall, but y...

Updated 2 years ago by CyanLaser

Station Annoyances

Repositioning Remote Players Station Setup

In SDK3, teleporting the player will force exit stations. Depending on your setup and uses, you m...

Updated 2 years ago by CyanLaser

Default Chair

Repositioning Remote Players Station Setup

In VRChat, there is a component called VRC Station. This is the basis for all chairs in worlds....

Updated 2 years ago by CyanLaser

Intro

Repositioning Remote Players

Repositioning Remote Players is an advanced technique for VRChat where you can change where playe...

Updated 2 years ago by CyanLaser

Book Style Guide

VRCWiki Rules, Guides and Tutorials

The entire wiki is still a work-in-progress! These guidelines are subject to change. If you have ...

Updated 2 years ago by

Custom Normals 3: "Two Halves" Face

Applying Custom Normals to Avatars

Select your head/face mesh and open the right-side panel (press N). Under the Abnormal tab, there...

Updated 2 years ago by Waai

Crash course Vertex Group painting

Applying Custom Normals to Avatars

We need to tell Abnormal which vertices to influence and which ones not to. Abnormal uses vertex ...

Updated 2 years ago by Waai

Custom Normals 1: "Flat" Face

Applying Custom Normals to Avatars

The simplest way to apply custom normals to a face is to flatten them, giving the face the appear...

Updated 2 years ago by Waai

Wiki Credits

VRCWiki Rules, Guides and Tutorials

This wiki isn't a solo effort! Here's a list of everyone who helped create it. Why not visit thei...

Updated 2 years ago by Admin

How to tag your content

VRCWiki Rules, Guides and Tutorials

Tagging your content makes it much easier to find via the search bar. Users can also click a tag ...

Updated 2 years ago by

How to Atlas Everything in your World (literally)

Maebbie's precise Solutions

Have you done static batching and baking lights and still look for more ways to optimize? Gathe...

Updated 2 years ago by Maebbie

Custom Normals 2: "Cylinder" Face

Applying Custom Normals to Avatars

Shading the face cylindrically is slightly more advanced but still a simple and lazy process. Se...

Updated 2 years ago by Waai

Blender 3 & 2.8x Mapping config for mapping

Maebbie's precise Solutions

Video Download: https://drive.google.com/file/d/14xxvT46tuirax4CwhM4xGSB2nyqefXRA/viewA text Gui...

Updated 2 years ago by Maebbie

Tips and tricks

Reflection Probes and You

Supersampled Probes When baking a probe at a low resolution, the result can look a bit low-res. ...

Updated 2 years ago by Silent

How to set up reflection probes

Reflection Probes and You

Reflection probes capture an image of their surroundings into a texture. This means a few things ...

Updated 2 years ago by Silent

The basics of reflection probes

Reflection Probes and You

A reflection probe captures an image of the world around it and stores it into a "cubemap" - a si...

Updated 2 years ago by Silent

Final notes

Occlusion Culling and You

Occlusion Portals Occlusion Portals are occluders that can be turned off and on and affect occlu...

Updated 2 years ago by Silent

Case study: Practical tips and tricks for world design

Occlusion Culling and You

The Devouring is a large map in VRC that uses occlusion culling to squeeze the most performance o...

Updated 2 years ago by Silent

How to set up a scene for occlusion culling

Occlusion Culling and You

By default, Unity will put the entire scene into one big chunk of space, called a View Volumes. ...

Updated 2 years ago by Silent

How occlusion culling affects objects

Occlusion Culling and You

Occlusion culling treats static objects (like the map) and dynamic objects (like players and pick...

Updated 2 years ago by Silent