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Credit
If you find any issue with this document, Feel free to let me know by followings, この書面に問題を見つけた際...
Where you can try full animations?
iY MMD World 1․1a — by Iris Alias https://vrchat.com/home/world/wrld_7d2af18c-e4a1-4084-9cd2-b27...
FX Layer
On FX layer, you need to do followings, You need to make “InStation” bool again. Make some...
Base Layer
On the base layer, you need to do following, Make “InStation” bool, this will be used to de...
Conclusion
Encouragement message You’ve made it this far, don’t give up! Stay curious and never stop learni...
Level Design
Have you ever pulled on a door handle, only when you should have pushed? Level design, like door ...
Introduction
If you've ever disliked the way your cartoon or anime-styled avatar looks under certain lighting ...
Station Mobility
The default settings for a station force the player into sitting animation and move that player's...
"Desynced Station"
By themselves, mobile stations don't offer much. The power of a mobile station is when you "desyn...
Example VRChat Worlds
Here are some worlds you can try now that use this technique in VRChat: Wall Walking by CyanLase...
Other World Ideas
This guide goes over the basics of showing how to reposition players to fake multiple gravities i...
Other Improvements
Since this is just the basics, there are other items that can be done to improve the system: Ve...
Linking Origin to the ObjectPool
Now when a player joins the world, they should be assigned a station object automatically. Althou...
Player Object Pool Setup
Right now, only one player can enter the station, and everyone else can only see that player rota...
Update Station Position Logic
Now that we know when someone is in the station, and if that player is local vs remote, we can up...
Handling Players Entering And Leaving The Station
Since anyone can enter the station, we need to save the player currently in it to know what logic...
Entering the station
Now we need to create a program to perform the logic for the station. This will consist of multip...
Station Object
At this point, we can start working with stations to start repositioning players. For now, we are...
Saving Current Orientation
As mentioned in the overview, we need to save local player's current orientation to know how to s...
Moving Between Orientations
With the world ready, we need a way to enter it and change orientations. For simplicity in this g...