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Projecting a Vector (in World-Space)

Transform Manipulations for Dummies Chapter 1: Basic Operations

To project a vector in world-space, you can simply use a position constraint, and only have one (...

Updated 1 year ago by TheHelpfulHelper

What about dividing a vector by a scalar?

Transform Manipulations for Dummies Chapter 1: Basic Operations

Unfortunately I currently do not know of any method to find the multiplicative inverse of an arbi...

Updated 1 year ago by TheHelpfulHelper

Normalizing a Vector

Transform Manipulations for Dummies Chapter 1: Basic Operations

To normalize a vector we can use the LookAtConstraint. Make it look at the vector i.e. transform ...

Updated 1 year ago by TheHelpfulHelper

Subtracting two Vectors

Transform Manipulations for Dummies Chapter 1: Basic Operations

To subtract two vectors you can use the same method as Adding two Vectors but inverting either ve...

Updated 1 year ago by TheHelpfulHelper

Adding two Vectors

Transform Manipulations for Dummies Chapter 1: Basic Operations

To add two vectors we have to get a little creative. I wont explain why this trick works mathemat...

Updated 1 year ago by TheHelpfulHelper

Inverting a Vector

Transform Manipulations for Dummies Chapter 1: Basic Operations

This can be done with the same method as Multiplying a Vector by a Scalar by simply using -1 as t...

Updated 1 year ago by TheHelpfulHelper

Multiplying a Vector by a Scalar

Transform Manipulations for Dummies Chapter 1: Basic Operations

To multiply a vector by a scalar we can use the fact that when a position constraint is given a s...

Updated 1 year ago by TheHelpfulHelper

World Space vs Local Space

Transform Manipulations for Dummies Chapter 0: What?

As a lot of people have already explained this concept I will just refer to this post for brevity...

Updated 1 year ago by TheHelpfulHelper

What is a Transform?

Transform Manipulations for Dummies Chapter 0: What?

A transform is a component that is attached to a GameObject. In fact transforms are the only type...

Updated 1 year ago by TheHelpfulHelper

Prerequisites & Disclaimers

Transform Manipulations for Dummies Chapter 0: What?

I expect you to know how to use the Unity Editor and to know a little bit about vector math and g...

Updated 1 year ago by TheHelpfulHelper

Code of Conduct

VRCWiki Rules, Guides and Tutorials

These rules apply to books, comments, profile pictures, changelogs and your conduct on our Discor...

Updated 1 year ago by Admin

Support / Troubleshooting

VRCWiki Rules, Guides and Tutorials

When in doubt, visit out Discord at https://discord.gg/KWVg95xEWR. Where's my confirmation ema...

Updated 1 year ago by Admin

Final Things (Version control, optimizations)

The VRChat Creation Compendium Worlds

Version Control If you are putting a lot of time and effort into a world, version control is a m...

Updated 1 year ago by Iconoclass

How to join VRCLibrary

VRCWiki Rules, Guides and Tutorials

Creating an account VRCLibrary is open for anyone to read, even without an account. By creating...

Updated 1 year ago by Admin

Post Processing

The VRChat Creation Compendium Worlds

You can easily apply post processing to your scene by using the quick function in VRWorldToolkit....

Updated 2 years ago by Iconoclass

Physics

The VRChat Creation Compendium Worlds

Pickupabble objects require 3 components: Rigid body: allows object to interact with physics...

Updated 2 years ago by Iconoclass

Particles

The VRChat Creation Compendium Worlds

Particles[docs.unity3d.com] An important note about particles, you may have seen that if you r...

Updated 2 years ago by Iconoclass

Reference

Guide to MMD Dance World Full Support L...

(Sample Picture) GameObject contain Face mesh required to be named as “Body” on FBX level. In...

Updated 2 years ago by Tony_Lewis

Materials for Worlds

The VRChat Creation Compendium Worlds

For an ideal introduction I would recommend watching my video on the topic of materials in my C...

Updated 2 years ago by Iconoclass

Materials and Shaders for Avatars

The VRChat Creation Compendium Avatars

The standard shader is not tailored to work on hard surfaces, not features that are found on many...

Updated 2 years ago by Iconoclass