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VRChat's Layers

Blu's World Creation Notes World Setup

What are Layers?In Unity, a game developer can determine a set of collision layers in order to al...

Updated 3 years ago by BluWizard

Section 1: Model Rigging & Setup

Blu's Avatar Creation Standards Chaper 1: Guidelines

WIP!

Updated 3 years ago by BluWizard

Introduction

Blu's Avatar Creation Standards Chaper 1: Guidelines

Welcome! This is a guide geared sorely towards making the Avatars you create or buy as performant...

Updated 3 years ago by BluWizard

Physical Accessibility

Accessibility in VRChat Worlds

While VR allows for increased interaction in a world, some people have decreased ability to move....

Updated 3 years ago by Code-Floof

Audio Accessibility

Accessibility in VRChat Worlds

Each person hears hears differently, some with larger differences than others. Deafness Deafness ...

Updated 3 years ago by Code-Floof

Turning Waltzer into an Avatar with Avatar Dynamics

Varneon's Waltzer Development Retrospec...

What sparked it all? Thanks to the inspiration I got from @NinjaSteeve's shopkeeper avatar, I de...

Updated 3 years ago by Varneon

Reading TMP_Dropdown Value in Udon

UI Basics and Beyond Technical Notes

TMP_Dropdown isn't exposed in Udon, so we're unable to read its value by default. Here is a worka...

Updated 3 years ago by Varneon

Rebuilding UI Layout from OnValidate

Varneon's Unity Development Handbook

UI Basics and Beyond | Rebuilding UI Layout Attempting to call LayoutRebuilder.ForceRebuildLayo...

Updated 3 years ago by Varneon

Rebuilding UI Layout

UI Basics and Beyond Technical Notes

If you are using Unity UI Auto Layout components on your UI, you may face problematic situations ...

Updated 3 years ago by Varneon

Detecting a User About to Type on InputField

UI Basics and Beyond Technical Notes

Due to VRChat not being the most consistent with sent UI events, especially between desktop and V...

Updated 3 years ago by Varneon

Get Current Project Window Directory

Varneon's Unity Development Handbook

This is how you can get the current directory of the Project window: using System.Reflection; u...

Updated 3 years ago by Varneon

OnSceneGUI In Editor Window

Varneon's Unity Development Handbook

This is how you can get OnSceneGUI features like Handles to work on EditorWindows. private voi...

Updated 3 years ago by Varneon

Custom Editor Menu Items

Varneon's Unity Development Handbook

How to create different types of menu items for the Unity Editor. Custom Toolbar Menu This is...

Updated 3 years ago by Varneon

Build Automation

Varneon's Unity Development Handbook

Receive Callback On Build using UnityEditor.Callbacks; namespace Varneon.Editor.BuildPostPr...

Updated 3 years ago by Varneon

Package Manifest

Creator Companion and Package Manager G... VPM Package

VPM Package Manifest Package manifest is a JSON file contained at the root of the package and is ...

Updated 3 years ago by Varneon

Terminology

Creator Companion and Package Manager G...

"VCC", "VPM", "Repo", "Package"? - This page is for giving you an overview of what everything mea...

Updated 4 years ago by Varneon

Putting unity projects in Github for EZ sharing & backups

Lightbulb's Tutorials / Tips / Tricks

1. Putting Unity projects in Github Github is a great way to freely revision control your projec...

Updated 4 years ago by lightbulb

File Size and Community Tools

Vowgan's Tutorials Intro To Making Quest Content

Trying to cut down on file size is actually pretty easy with some community tools. One’s VRWor...

Updated 4 years ago by Vowgan VR

Outro

Vowgan's Tutorials Intro To Making Quest Content

And there ya go! Keep in mind this is by no means an exhaustive list, just a good start to get p...

Updated 4 years ago by Vowgan VR

Video Links

Vowgan's Tutorials Intro To Making Quest Content

And the last big restriction for worlds is, of course, that non-file URLs do not work in Video Pl...

Updated 4 years ago by Vowgan VR