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Intro
Alright! Spooky season is here, and with it, VRChat’s Spookality world jam. Of course, with a ...
UdonSharp Nitpicks
I hope you enjoy reading this - but keep in mind that this isn't quite finished ✌️ Here's some th...
Namespaces
What are namespaces? Namespaces are a fundamental feature in C# and are used to control the scop...
Creator Terminology
If you have any terms you believe should be added, comment or message Tricky#6071 This is a wor...
Interactable World Space UI Canvas
This is still just the raw structure of the steps involved! Images and more details will be added...
Guide
Why? AVPro is the only video player that supports live streams, but it does not and will not sup...
SDK2 - Getting Creative
Working around SDK2's limitations Given the limited tools available in the SDK2, I had to get ...
My first Waltzer prototype was the second world I ever uploaded
"If I can create on the platform, I will try to make a Waltzer!" As soon as I started creating...
Improve Slide Stability With Modified Rigidbody Interia Tensor
FOLLOWING PAGE CONTAINS MATERIAL THAT IS WORK IN PROGRESS! Modifying inertia tensor is a useful ...
Introduction
What is Waltzer? A Waltzer is a flat fairground ride that often forms the centrepiece of tra...
UdonExplorer - What, Why, Where?
What is UdonExplorer? UdonExplorer is an open source Unity Editor extension for exploring all of...
Abstract Classes
Just like C#, which UdonSharp is based on, now supports abstract classes! FOLLOWING PAGE CONTAIN...
Getting Prepared
This will only work in versions of Blender from 2.8+. The add-on we're going to use, Abnormal, do...
Hidden costs, efforts and requirements
Hidden costs Some avatars/items on booth.pm require you to already possess certain things. For e...
Welcome to VRCLibrary.com
The Wiki for VRChat creators Learn about world or avatar creation. Unity, Udon or Blender, for...
Videoplayer, Pens and Other Prefabs
I figured I’d dedicate a separate short lesson to VRChat specific prefabs, because there are...
Never Stop Learning
So you’ve finished, now what? The first thing I would recommend is to start using version cont...
Uploading to VRChat and Quest Compatibility
As Quest users become more and more prominent on VRChat, compatibility for the Oculus Quest is ...
Position Constraints
Position Constraints are Unity built-in Components that will copy the world-space position of a s...
How do you do maths with a Transform?
For doing maths with transforms there are three primarily interesting things stored in a transfor...