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Normals: Data Transfer Normals for Cel-Shading

Random Assorted Tips With Trixxed Blender Tips

Ever wondered how to get good looking shadows on your anime face? Well, look no further! This is...

Updated 3 years ago by TrixxedHeart

Additional Resources

Accessibility in VRChat Worlds

Please leave a comment with anything that should be added here. VRC Worlds NearSighted Classroo...

Updated 3 years ago by Code-Floof

Helpful External Resources

Random Assorted Tips With Trixxed

There are many helpful guides and resources across the internet I'd love to share but I don't hav...

Updated 3 years ago by TrixxedHeart

Visual Accessibility

Accessibility in VRChat Worlds

While the world may look great to you, not everyone has your eyes and equipment. Each person expe...

Updated 3 years ago by Code-Floof

400 Update() calls vs one Update() call iterating 400 times

Udon Benchmarking and performance tests Let's run some benchmarks!

What would be more performant in Udon? 400 GameObjects executing some code every frame with an...

Updated 3 years ago by MyroP

Various Useful Things to Know

Random Assorted Tips With Trixxed Blender Tips

This page isn't particularly about any "one" specific thing, but rather a bunch of small tips tha...

Updated 3 years ago by TrixxedHeart

How to Import Addons for Dummies

Random Assorted Tips With Trixxed Blender Tips

Step 1. Download the addon I recommend CATS as it has plenty of tools to use for creating avatar...

Updated 3 years ago by TrixxedHeart

U# vs C#

Udon Benchmarking and performance tests Let's run some benchmarks!

U# is noticeably slower than regular C#, to benchmark it I decided to execute two scripts in U# a...

Updated 3 years ago by MyroP

Other Udon optimization tips

Udon Benchmarking and performance tests

Update events, like Update() or FixedUpdate() It is generally not recommended to execute code ev...

Updated 3 years ago by MyroP

The "ref" keyword

Udon Benchmarking and performance tests Let's run some benchmarks!

U# now supports the "ref" keyword, which is really cool! For those who don't know what the "ref" ...

Updated 3 years ago by MyroP

Caching Networking.LocalPlayer

Udon Benchmarking and performance tests Let's run some benchmarks!

Some programmers like to cache the local player for later use, for instance by adding a private m...

Updated 3 years ago by MyroP

Calling methods from a separate script

Udon Benchmarking and performance tests Let's run some benchmarks!

Let's say you have script A that accesses a method from script B. Would it be more performant to...

Updated 3 years ago by MyroP

GetComponent<>()

Udon Benchmarking and performance tests Let's run some benchmarks!

Many of you may already know that calling GetComponent is pretty expensive in Unity. But how exp...

Updated 3 years ago by MyroP

Function overhead test

Udon Benchmarking and performance tests Let's run some benchmarks!

For this test I was curious to see the overhead of a function call I executed two methods Benchm...

Updated 3 years ago by MyroP

Builtin functions vs calculating something manually

Udon Benchmarking and performance tests Let's run some benchmarks!

Let's say you want to calculate the distance between two vectors. Some of you would probably wri...

Updated 3 years ago by MyroP

Recursive vs iterative

Udon Benchmarking and performance tests Let's run some benchmarks!

For this test I was curious to see how well Udon executes recursive methods, in the previous test...

Updated 3 years ago by MyroP

Introduction

Udon Benchmarking and performance tests

Last update : February 2023 As many of you may already know, Udon can be pretty slow, but I was ...

Updated 3 years ago by MyroP

For loop

Udon Benchmarking and performance tests Let's run some benchmarks!

For this test I was curious to see how well Udon executes for-loops, and the results I got were r...

Updated 3 years ago by MyroP

Section 3: Animator Controllers and You

Blu's Avatar Creation Standards Chaper 1: Guidelines

This page is a WORK IN PROGRESS and it is not finished! How does an Avatar come to life? What so...

Updated 3 years ago by BluWizard

Section 2: Textures

Blu's Avatar Creation Standards Chaper 1: Guidelines

Every Avatar has a Texture that is used to present how it looks in it's final form. Without Textu...

Updated 3 years ago by BluWizard