Skip to main content

Recently Updated Pages

Good Practices

Random Assorted Tips With Trixxed

The following is a general outline of things you should/shouldn't be doing to make your life easi...

Updated 2 years ago by TrixxedHeart

Relative Project Paths

Varneon's Unity Development Handbook

When you want to save assets from scripts in your Unity project, you may often run into an error ...

Updated 2 years ago by Varneon

Attributes

Varneon's UdonSharp Development Practices Fundamentals

What are attributes? Attributes are "markers" or "tags" for associating metadata with code in a ...

Updated 2 years ago by Varneon

Observer Pattern

Varneon's UdonSharp Development Practices Patterns

Since we don't have access to delegates, how can we effectively implement an observer pattern i...

Updated 2 years ago by Varneon

Access Modifiers

Varneon's UdonSharp Development Practices Fundamentals

What Are Access Modifiers? All types and type members in C# have an accessibility level and acce...

Updated 2 years ago by Varneon

Assembly Definitions

Varneon's UdonSharp Development Practices Fundamentals

Assembly Definitions can be overwhelming for beginners, but should be essential knowledge for dev...

Updated 2 years ago by Varneon

All Arrays And Lists Are Now Reorderables by Default

What's New in Unity 2022

What are reorderables? As soon as you open up Unity 2022.3, you may start to notice that all arr...

Updated 2 years ago by Varneon

Index

What's New in Unity 2022

What's New in Unity 2022 All Arrays And Lists Are Now Reorderables by Default Properties Window...

Updated 2 years ago by Varneon

Set Any GameObject as Default Parent

What's New in Unity 2022

How to set a GameObject as default parent? In 2022.3 we have a new option for setting any GameOb...

Updated 2 years ago by Varneon

Undo History

What's New in Unity 2022

In 2022.3 we now have a dedicated Undo history window for quickly reverting changes without havin...

Updated 2 years ago by Varneon

Combining Layers Using Direct Blend Trees

Miscellaneous Avatar Knowledge

Original page: https://notes.sleightly.dev/dbt-combining/ Due to the high performance impact of ...

Updated 3 years ago by jellejurre

Expression Parameter Mismatch

Miscellaneous Avatar Knowledge

Original page: https://notes.sleightly.dev/parameter-mismatching/ In typical VRChat Avatars 3.0 ...

Updated 3 years ago by jellejurre

Avatar Masks

Miscellaneous Avatar Knowledge

Original page: https://notes.sleightly.dev/animator-masks/ Unity Behaviour A mask blocks out hu...

Updated 3 years ago by jellejurre

UV Tile Discarding

Random Assorted Tips With Trixxed Unity Tips

This page could do with some revisions to better explain things. However still serves well as a g...

Updated 3 years ago by TrixxedHeart

Scriptable Objects

Varneon's Unity Development Handbook

CreateAssetMenu Attribute // menuName: Path to the menu item // fileName: Default name of the...

Updated 3 years ago by Varneon

How I Test Weight Painting on Avatars

Random Assorted Tips With Trixxed Unity Tips

Typically most people (at least the people I know) often test their avatar using MMD worlds and s...

Updated 3 years ago by TrixxedHeart

Recovering an Accidentally Deleted File

Random Assorted Tips With Trixxed Unity Tips

Have you ever accidentally deleted the entire folder for one of your avatars once? I have! And lu...

Updated 3 years ago by TrixxedHeart

Nesting Parameters

Random Assorted Tips With Trixxed Unity Tips

You can nest parameters by naming it along the lines of "ParentParameter/ChildParameter" to nest ...

Updated 3 years ago by TrixxedHeart

Notes On Stations On Avatars

Random Assorted Tips With Trixxed Unity Tips

Don't Put Anything Into the "Enter/Exit Location" This appears to cause the entire avatar to bre...

Updated 3 years ago by TrixxedHeart

Reduce Your Max Particles!!!

Random Assorted Tips With Trixxed Unity Tips

I'll be fully honest I am very inexperienced with particles, but this is one thing I know that a ...

Updated 3 years ago by TrixxedHeart