[in progress] Sheru’s booth.pm avatar guide
A beginners guide for people new to VRChat avatars. This guide is specifically geared towards people that have or are about to buy a avatar from the market place called booth.pm I will cover basic roadblocks that a user new to booth.pm might encounter when acquiring and uploading an avatar in this category. *notice* This guide is slowly being converted from a google doc to the VRCLibrary format. My apologies for the slow progress.
[InProgress] Multi-Channel Live Audio Streams
Using multi-channel audio in world is a work around to apply real-time effects to live audio streams, since audio-filters do not work with AVPro. There are other uses cases as well, such as multi-lingual streams, or even sending data into a world via a channel beyond the default two channels.
Applying Custom Normals to Avatars
Control the lighting of your avatar's face the quick and lazy way.
Avatar SDK3.0 Troubleshooting - Common Errors/Issues
My avatar is turning into an eldritch being! Help!
Create Your First VRChat World
Video version: https://youtube.com/playlist?list=PLPdWkxUSZ65Fp6ICrU7mIq1znAfPwMhNZ This is the script of a video tutorial series about how to create your first VRChat World using a Unity-only workflow. This is a project-based course which will end with having a made a unique room and understanding the basics of world creation, such as using Unity and the VRChat SDK, constructing unique geometry with Probuilder, materials and PBR textures, detailed lighting, the asset store and external models and prefabs, World Space UI, Udon, pickupabbles, and Quest compatibility.
Fax's Retrospectives and Prefabs
Sharing some of my experiences and assets with ✨YOU✨
Guide to MMD Dance World Full Support Logic
When people made or custom own avatar, I would assume they try and see how it is at MMD dance world which is good way to confirm most of modelling is without issue as movement be non-intentional way. In the case, if you just enjoy MMD world, you want your avatar’s face gesture and mouth synced to world setting? Yes, you can do that also with Avatar 3.0. All process carried automatically so you don’t need to add expression menu item to toggle it. (*Only some world supports All feature, most are only support part.) This guide explains what you need to done for people with general knowledge of Avatar 3.0 and tell you what to do. Please note: When you read these documents, I assume it is at least custom animation is under working state which means your avatar do dancing when start animation at MMD dance world. If it not works at all, you may have unusual blendshape name which needed to match VRChat standard to make it animate.
Handy Dandy Shorts
This book aims to cover some creative aspects I've encountered that are often overlooked / unknown but too short to write so much about! They will contain very short pages about each topic meant to give you a concise & practical response on a single topic. This will cover Unity, Blender & more, ranging from simple "did you know that ?" from full addon tutorials applied for VRChat.
How to Make a Menu Toggle For 3.0 Avatars
Turn on or off something using a menu toggle.
Light Baking and You
Lighting in Unity is a complicated topic. It's also very slow. It can feel like a ton of trial and error. To remove some of that trial and error, this book summarizes a lot of important information that's good to know about light baking. This is based on my guide at https://gitlab.com/s-ilent/SCSS/-/wikis/Other/Light-Baking
Maebbie's precise Solutions
An assortment of specialized guides for unique problems within VR, Unity & Blender.
Manual texture/material merging
Some tips on combining materials in case you want to optimize your avatar or are going to do a quest version
Occlusion Culling and You
Occlusion culling is a complicated topic, and pretty easy to misunderstand. With this guide, I'm hoping I can give people a better idea of when and where to use it. This is based on my guide at https://gitlab.com/s-ilent/SCSS/-/wikis/Other/Occlusion-Culling
Post Processing and You
Post-processing is an arcane topic if you've never dealt with it before. And with changing standards, and years of various games and applications having different definitions for "post-processing", the term can be pretty confusing. This guide will explain what post-processing is in Unity, and specifically, VRchat, and why you should use it on everything. This is based on my guide at https://gitlab.com/s-ilent/SCSS/-/wikis/Other/Post-Processing
Random Assorted Tips With Trixxed
Various small things I've learned over the years that'll probably help you!
Reava goes back in time and through past & current creations! Each page will take on something I've made as a project (Avatars, Maps, Prefabs...) Some will be made way after its creation and hence will be more of a showcase of how things are, whilst future additions may include more details on its path & the "how" of itself! Take a journey with me and discover my workflow!
Reflection Probes and You
Unity's reflection probe system is a little confusing and convoluted at first. Things that would seem to be good practice turn out to be horrible mistakes for newcomers. After passing around lots of similar advice for years, I've decided to collate it all into one page. I'll cover how they work, and more importantly, how they should be used in worlds.
Repositioning Remote Players
How to make a world that lets you walk on walls