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254 total results found

About VRCLibrary

Useful info about VRCLibrary, getting started, joining, getting help, and more!

Avatar Creation

Learn useful techniques related to avatar creation. Unity, Blender and more.

World Creation

Guides on VRChat world creation. Unity materials, lightmapping, coding, workflows and more.

Fax's Retrospectives and Prefabs

Sharing some of my experiences and assets with ✨YOU✨

VRCWiki Rules, Guides and Tutorials

How to read the wiki, how to contribute, and our rules.

Maebbie's precise Solutions

An assortment of specialized guides for unique problems within VR, Unity & Blender.

Unity
Optimization
Blender
Optimization
Workflow

TechAnon's Braindumps

Collection of thoughts, learnings and protips I've discovered throughout my VRChat journey. This likely contains a lot of WIP stuff.

Light Baking and You

Lighting in Unity is a complicated topic. It's also very slow. It can feel like a ton of trial and error. To remove some of that trial and error, this book summarizes a lot of important information that's good to know about light baking. This is based on my...

Unity
Lightmapping
Workflow
Unity
Optimization

Post Processing and You

Post-processing is an arcane topic if you've never dealt with it before. And with changing standards, and years of various games and applications having different definitions for "post-processing", the term can be pretty confusing. This guide will explain what...

Unity
World
Unity
Lighting
Unity
Optimization
Unity

Standard Shader and You

This book covers how to use Standard/PBR shading and make stuff look nice, in simple terms,

Occlusion Culling and You

Occlusion culling is a complicated topic, and pretty easy to misunderstand. With this guide, I'm hoping I can give people a better idea of when and where to use it. This is based on my guide at https://gitlab.com/s-ilent/SCSS/-/wikis/Other/Occlusion-Cullin...

Reflection Probes and You

Unity's reflection probe system is a little confusing and convoluted at first. Things that would seem to be good practice turn out to be horrible mistakes for newcomers. After passing around lots of similar advice for years, I've decided to collate it all into...

Applying Custom Normals to Avatars

Control the lighting of your avatar's face the quick and lazy way.

Blender
Avatar
Blender
Lighting
Blender
Normals

The VRChat Creation Compendium

Concisely explains every aspect of Avatar and World creation for VRChat. Additionally teaches all one needs to know about computer graphics and game design to get started, assuming no prior knowledge. This guide is not intended to be an end-all-be-all resou...

Unity
Workflow

Repositioning Remote Players

How to make a world that lets you walk on walls

Unity
Udon
Udon
VRChat
Stations
VRChat
Gimmicks

Guide to MMD Dance World Full Support Logic

When people made or custom own avatar, I would assume they try and see how it is at MMD dance world which is good way to confirm most of modelling is without issue as movement be non-intentional way. In the case, if you just enjoy MMD world, you want your ava...

Unity
Editor
Blender
Avatar
VRChat
Stations

Manual texture/material merging

Some tips on combining materials in case you want to optimize your avatar or are going to do a quest version

Blender
Atlas
VRChat
Textures
Materials

Reava's retrospectives

Reava goes back in time and through past & current creations! Each page will take on something I've made as a project (Avatars, Maps, Prefabs...) Some will be made way after its creation and hence will be more of a showcase of how things are, whilst futur...

Blog

Handy Dandy Shorts

This book aims to cover some creative aspects I've encountered that are often overlooked / unknown but too short to write so much about! They will contain very short pages about each topic meant to give you a concise & practical response on a single topic. ...

VRChat
Unity
Blender

How to Make a Menu Toggle For 3.0 Avatars

Turn on or off something using a menu toggle.

Unity
VRChat
Avatar
Avatar3.0
Animations

Avatar SDK3.0 Troubleshooting - Common Errors/Issues

My avatar is turning into an eldritch being! Help!

Unity
Blender
Avatar
VRChat
Avatar
Avatar3.0
Avatar3.0
Animations

Trixxed's VRoid Workflow (WIP)

My workflow for how I personally convert VRoid models to VRChat

Blender
Avatar

Create Your First VRChat World

Video version: https://youtube.com/playlist?list=PLPdWkxUSZ65Fp6ICrU7mIq1znAfPwMhNZ This is the script of a video tutorial series about how to create your first VRChat World using a Unity-only workflow. This is a project-based course which will end with ...

Unity
VRChat
Workflow

Prefabs

Fax's Retrospectives and Prefabs

Essential Knowledge

The VRChat Creation Compendium

Prerequisites to learn for both avatars and worlds

Unity

Avatars

The VRChat Creation Compendium

Covers basic to advanced topics on avatar uploading and creation.

Unity

Station Setup

Repositioning Remote Players

This section will go over the concepts of the technique and how it works, but not a specific example using it. See examples chapter for how to make something specific using the technique.

Wall Walking Example

Repositioning Remote Players

This guide will go over how to use the Repositioning Remote Players technique to create what appears to be an anti-gravity effect. Just know that this system is an illusion. The local player is never actually rotated, but simply teleported to a duplicate of th...

Worlds

The VRChat Creation Compendium

Unity
VRChat
Udon
Workflow
Blender

Chapter 1. .VRM to Blender

Trixxed's VRoid Workflow (WIP)

Chapter 2. Unity Setup (WIP)

Trixxed's VRoid Workflow (WIP)

Introduction to Unity

Create Your First VRChat World

Teaches the concepts of Unity required for world creation. Most everything here pertains exclusively to Unity development, and is not VRChat specific.

Unity

Introduction to VRChat Specific Unity stuff

Create Your First VRChat World

The topics under this section will address things in Unity that are specific to VRChat.

Unity
VRChat

Unity Tips

Random Assorted Tips With Trixxed

Various small and big tips for doing stuff in Unity

Blender Tips

Random Assorted Tips With Trixxed

Various small and big tips for doing stuff in Blender!

Armatures, Barebones

Rigging & Armatures - Full explanation/...

This chapter explains how the armature works and behaves on its own.

Blender
Avatar
Unity
Avatar
VRChat
Avatar

Deformation, Skinning / Weighting (and Blendshapes)

Rigging & Armatures - Full explanation/...

This chapter covers how meshes are deformed by armatures. It also covers Blendshapes and how they work, since it's also a type of deformation.

Blender
Avatar
Unity
Avatar
VRChat
Avatar

Chapter 0: What?

Transform Manipulations for Dummies

Chapter 1: Basic Operations

Transform Manipulations for Dummies

Physics "Hacks"

Vehicle Development Basics

Useful workarounds for improving the handling of vehicles

Examples - Basic

UI Basics and Beyond

Beginner level examples for getting started with UI in VRChat

Interaction Components

UI Basics and Beyond

Detailed information about all of the available interaction components for UIs

Visual Components

UI Basics and Beyond

Detailed information about all of the available visual components for UIs

Squat Racing Retrospective

Fax's Retrospectives and Prefabs

This is restrospective of my game for the VRCPrefabs valentine's jam 2021. Note: This is somewhat incomplete and was written looong ago. Hope it inspires you nonetheless! The Good Stuff 🦵🦵🦵 Overall, I'm quite happy with how Squat Racing turned out! If you'v...

Game Design
Blog

How to join VRCLibrary

VRCWiki Rules, Guides and Tutorials

Creating an account VRCLibrary is open for anyone to read, even without an account. By creating an account, you get access to: Submitting your own books - Share your knowledge! Keep reading to learn how. Comments - Share your thoughts, give feedback, joi...

Welcome to VRCLibrary.com

VRCWiki Rules, Guides and Tutorials

The Wiki for VRChat creators Learn about world or avatar creation. Unity, Udon or Blender, for beginners and experts - VRCLibrary has something for all VRChat creators. Share your knowledge with the community. We invite all VRChat creators to contribute. ...

Code of Conduct

VRCWiki Rules, Guides and Tutorials

These rules apply to books, comments, profile pictures, changelogs and your conduct on our Discord server. 1: Treat everyone with respect. Absolutely no harassment, witch hunting, sexism, racism or hate speech will be tolerated. 2: No spam or self-promotion ...

How to tag your content

VRCWiki Rules, Guides and Tutorials

Tagging your content makes it much easier to find via the search bar. Users can also click a tag to instantly find similar content. Any page or book can have tags and sub-tags. Here's some examples: When editing a page, check the right hand side of your sc...

How to swap out Baked Lightmaps for Day&Night mode

Maebbie's precise Solutions

The simple solution yet painfully long way around to swap Lightmaps in VRChat. At the cost of your sanity you too can offer this experience to everyone. This Video has Chapters to jump to along its Timeline.

Unity
Lightmapping
Video

Blender 3 & 2.8x Mapping config for mapping

Maebbie's precise Solutions

Video Download: https://drive.google.com/file/d/14xxvT46tuirax4CwhM4xGSB2nyqefXRA/viewA text Guide can be found below. The ultimate config to build large scale scenes and map them out without hassle. To make Atoll of Ether I have decided to switch to Blender...

Blender
Unity
Video
Probuilder

How to Atlas Everything in your World (literally)

Maebbie's precise Solutions

Have you done static batching and baking lights and still look for more ways to optimize? Gather all your focus and hard optimize your work to run using one (1) single Material to pull off some real VR magic! Not just for Quest users, but anyone seeking maxi...

Blender
Atlas

Dealing with VideoPlayers on Quest

TechAnon's Braindumps

Short answer: VRChat utilizes a tool called YTDL/YTDLP for being able to parse generic urls into video specific ones. When you try to "play" a url like youtube.com/watch?v=VIDEOID, that isn't a link to a video, but a webpage CONTAINING a video. What YTDL does ...

Quest
Unity
Video Players

FaxAnalytics

Fax's Retrospectives and Prefabs Prefabs

This prefab lets you track information about your world! For example: How many players fall off your world? Does anyone use my mirror? Where do they spend their time? Does anyone press that button you added? Download https://drive.google.com/file/d/1giI_...

FaxFallDamage

Fax's Retrospectives and Prefabs Prefabs

When players fall from a great height, they ragdoll and make a sound. Jank alert! This prefab uses the very obscure and obsolete VRChat combat system. Use at your own risk! It probably won't work with more than 20 players. Download https://drive.google.com/...

What's Bakery?

Light Baking and You

Bakery is a tool for baking lights with Unity. However, it only works on NVIDIA GPUs. For VRchat, it's really useful because it's high quality, using raytracing and AI denoising supports physically accurate lighting, but also options for stylisation like fak...

Why bake lights?

Light Baking and You

If you put a light in a scene, it works, so why do we need to bother with baking? There's two reasons. First, each realtime light needs to draw everything it touches again. It means lights are really expensive to render, compared to a lightmap which is just s...

How expensive is unbaked lighting?

Light Baking and You

This section covers exactly what the cost of each type of light is. As we're measuring cost, our currency is draw call passes. A draw call is Unity sending data to the graphics card to render. We won't consider the cost of actually shading pixels in this sect...

Realtime lighting and "Importance"

Light Baking and You

Realtime lights also have an Importance setting. Unity will only render (in VRC) 8 lights as full extra pass lights, which places an upper limit on the number of times an individual object can be affected by lights and re-rendered. Which lights it chooses is ...

What's a lightmap?

Light Baking and You

Just as a model might have a basic albedo/diffuse map, a normal map, and etc., a light map is a texture applied to the surface of that model. Using Bakery or whatever, we pre-calculate the lighting using higher quality lighting calculations than we can afford ...

How to make lightmap UVs

Light Baking and You

Creating UV maps for objects is tough. And doing it again for lightmaps is even more work. But it makes a big difference to visual quality. Unity's automatic lightmap UV generation doesn't work too well with complex objects, and for simple ones, it can still p...

What are light probes?

Light Baking and You

Lightmaps cover the environment, but if you just bake a lightmap, dynamic objects won't be affected. You also need light probes! Light probes are points in space that capture an image of the surrounding lighting from all directions. When there are enough prob...

Tools for automatically placing light probes

Light Baking and You

This section covers information on light probe placement tools. LightProbesVolumes (free) Light Probes Volumes is a free tool that places probes down based on the scene collision. It's easy to use and quick to set up. Simply place down volumes and have it fi...

A Beginner's Guide To Using The In-Built Unity Lightmappers

Light Baking and You

(Unfortunately, this is really more a *cynicist's* guide.) This section will go over using the in-built Unity bakers. Unity provides three options for lightmap baking. Enlighten is tried, true, terribly outdated, and depreciated in newer Unity versions. The...