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Shaders and Polygons
One of the hardest things for the Quest to handle is transparency, you’ll notice that none of the...
Quest Limitations
Now, to make things work on the Quest, VRChat has quite a few limitations you’ll have to follow f...
Converting to Android
Since Windows and Android are dramatically different platforms, Unity compresses and formats file...
Asset Pipeline 2
This next step only applies if you have a project that was made in the 2018 version or older, so ...
Unity Android Support
First of all, uploading to Quest will require Android Support for Unity. The Creator Companion w...
Intro
Alright! Spooky season is here, and with it, VRChat’s Spookality world jam. Of course, with a ...
UdonSharp Nitpicks
I hope you enjoy reading this - but keep in mind that this isn't quite finished ✌️ Here's some th...
Namespaces
What are namespaces? Namespaces are a fundamental feature in C# and are used to control the scop...
Creator Terminology
If you have any terms you believe should be added, comment or message Tricky#6071 This is a wor...
Interactable World Space UI Canvas
This is still just the raw structure of the steps involved! Images and more details will be added...
Guide
Why? AVPro is the only video player that supports live streams, but it does not and will not sup...
SDK2 - Getting Creative
Working around SDK2's limitations Given the limited tools available in the SDK2, I had to get ...
My first Waltzer prototype was the second world I ever uploaded
"If I can create on the platform, I will try to make a Waltzer!" As soon as I started creating...
Improve Slide Stability With Modified Rigidbody Interia Tensor
FOLLOWING PAGE CONTAINS MATERIAL THAT IS WORK IN PROGRESS! Modifying inertia tensor is a useful ...
Introduction
What is Waltzer? A Waltzer is a flat fairground ride that often forms the centrepiece of tra...
UdonExplorer - What, Why, Where?
What is UdonExplorer? UdonExplorer is an open source Unity Editor extension for exploring all of...
Abstract Classes
Just like C#, which UdonSharp is based on, now supports abstract classes! FOLLOWING PAGE CONTAIN...
Getting Prepared
This will only work in versions of Blender from 2.8+. The add-on we're going to use, Abnormal, do...
Videoplayer, Pens and Other Prefabs
I figured I’d dedicate a separate short lesson to VRChat specific prefabs, because there are...
Never Stop Learning
So you’ve finished, now what? The first thing I would recommend is to start using version cont...