Chapter 1: Basic Operations
Multiplying a Vector by a Scalar
To multiply a vector by a scalar we can use the fact that when a position constraint is given a s...
Inverting a Vector
This can be done with the same method as Multiplying a Vector by a Scalar by simply using -1 as t...
Adding two Vectors
To add two vectors we have to get a little creative. I wont explain why this trick works mathemat...
Subtracting two Vectors
To subtract two vectors you can use the same method as Adding two Vectors but inverting either ve...
Normalizing a Vector
To normalize a vector we can use the LookAtConstraint. Make it look at the vector i.e. transform ...
What about dividing a vector by a scalar?
Unfortunately I currently do not know of any method to find the multiplicative inverse of an arbi...
Projecting a Vector (in World-Space)
To project a vector in world-space, you can simply use a position constraint, and only have one (...