Occlusion Culling and You
Occlusion culling is a complicated topic, and pretty easy to misunderstand. With this guide, I'm hoping I can give people a better idea of when and where to use it.
This is based on my guide at
https://gitlab.com/s-ilent/SCSS/-/wikis/Other/Occlusion-Culling
The basics of occlusion culling
Occlusion in a Unity scene is data that divides the world into chunks containing smaller and smal...
How occlusion culling affects objects
Occlusion culling treats static objects (like the map) and dynamic objects (like players and pick...
How to set up a scene for occlusion culling
By default, Unity will put the entire scene into one big chunk of space, called a View Volumes. ...
Case study: Practical tips and tricks for world design
The Devouring is a large map in VRC that uses occlusion culling to squeeze the most performance o...
Final notes
Occlusion Portals Occlusion Portals are occluders that can be turned off and on and affect occlu...