Chapter 0: What?
Prerequisites & Disclaimers
I expect you to know how to use the Unity Editor and to know a little bit about vector math and g...
What is a Transform?
A transform is a component that is attached to a GameObject. In fact transforms are the only type...
How do you do maths with a Transform?
For doing maths with transforms there are three primarily interesting things stored in a transfor...
Position Constraints
Position Constraints are Unity built-in Components that will copy the world-space position of a s...
World Space vs Local Space
As a lot of people have already explained this concept I will just refer to this post for brevity...