Reflection Probes and You
Unity's reflection probe system is a little confusing and convoluted at first. Things that would seem to be good practice turn out to be horrible mistakes for newcomers. After passing around lots of similar advice for years, I've decided to collate it all into one page.
I'll cover how they work, and more importantly, how they should be used in worlds.
The basics of reflection probes
A reflection probe captures an image of the world around it and stores it into a "cubemap" - a si...
How to set up reflection probes
Reflection probes capture an image of their surroundings into a texture. This means a few things ...
Tips and tricks
Supersampled Probes When baking a probe at a low resolution, the result can look a bit low-res. ...