Post Processing and You
Post-processing is an arcane topic if you've never dealt with it before. And with changing standards, and years of various games and applications having different definitions for "post-processing", the term can be pretty confusing. This guide will explain what post-processing is in Unity, and specifically, VRchat, and why you should use it on everything.
This is based on my guide at
https://gitlab.com/s-ilent/SCSS/-/wikis/Other/Post-Processing
Why does post-processing matter?
To really understand how post processing works, we have to take a detour. This is a camera. A...
Installing the post-processing stack
First off, you'll need the latest release of the Post Processing Stack VRchat supports. Note: Po...
Setting up post-processing in your scene
Okay, now you have it installed, let's go over the basics of using post-processing. First, we nee...
Setting up local post-processing volumes
This follows on from the previous page where we set up a global post-process volume Next, let's c...
Creating post-processing profiles
There are some best practices to be aware of when adding post processing to your scene. First, y...
Scene setup tips when using post-processing
When using post-processing, there are some useful rules of thumb to keep in mind about designing ...