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Alright! Spooky season is here, and with it, VRChat’s Spookality world jam.

Of course, with a bunch of people jumping on new projects, that gives us the perfect opportunity to talk about Quest compatibility and other best practices. Now, the actual documentation for this from VRChat hasn’t been updated a whole lot, and focuses on having the user maintain TWO Unity projects at the same time.

Which, don’t do that.

If you want to know HOW far out of date these instructions are, Udon has been out for almost three years and this page only mentions Triggers.

So! Let’s get started.