Build Automation
Receive Callback On Build
using UnityEditor.Callbacks;
namespace Varneon.Editor.BuildPostProcessors
{
public static class BuildPostProcessor
{
// Callback order defines the order in which the callback will be invoked
[PostProcessScene(-1)] // UdonSharp: If you modify any data on UdonSharpBehaviours, do it on -1 or before! UdonSharp applies data from proxies to the backing behaviours on 0
public static void PostProcessBuild()
{
// Do anything you want here
}
}
}
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