Recently Updated Pages
Important Notes
Organize your files! It sounds boring but it will save you a ton of headache in the long run!I wo...
Optimization
Optimization is incredibly important for VRChat. Being in VR, it should run at a high frame rate ...
Gathering Tools
To upload custom content to the game, you must install a specific version of Unity, the VRChat SD...
World Tutorial series
Have you ever wanted to make your own world, but never new where to start? I am currently making ...
Physics
Pickupabble objects require 3 components: Rigid body: allows object to interact with physics...
Materials for Worlds
For an ideal introduction I would recommend watching my video on the topic of materials in my C...
Easy Avatar Hue Shift! (VRCFury)
Here’s how you can easily make a hue shift for a material for your avatar by using VRCFury! ...
Easy Avatar Material Swaps! (VRCFury)
Here’s how you can easily make material swaps by using VRCFury! You can also swap materials by u...
Udon Graph Triggers (A dependency free Graph script pack)
Udon Graph Triggers is a collection of Udon Graph Behaviours that cover all essentials to set up ...
Blender 4 & 2.8x Mapping config for mapping
Showcased here is a highly refined Blender config to aid world creation in all its facets. It fea...
Write Defaults
Original page: https://notes.sleightly.dev/write-defaults/ Write Defauts Write Defaults is an o...
Layers
What are the different layers used for in VRChat? What special properties of some specific layers...
Properties Window
Unity 2022.3 allows you to open an isolated window for any object's inspector. If you want to ...
Miscellaneous
Now for some miscellaneous data which doesn’t directly relate to toggles, but might be useful to ...
Multiple Controllers
Having multiple controllers does NOT scale linearly (that is, having 2 controllers with 100 layer...
Constraints
After animator controllers, I’m very happy to talk about something simple. Constraints behave wei...
Audio Sources
Try as I might, I can’t seem to make these have any performance impact at all, even in unity wher...
Contact Senders/Receivers
The first thing I want to say is that contacts have a max limit of 4096 per instance. If you have...
Cloth
Cloth components are very heavy and should be used very sparingly. For any reasonable amount of ...
What's Next?
I am planning to continue benchmarking components after this. Some components I have already star...