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What is a Transform?

A transform is a component that is attached to a GameObject. In fact transforms are the only type of components that are always found on a GameObject, as every GameObject must have a transform and automatically comes with one when created.

This may make you wonder why transforms arent built into the GameObject itself. The reason is that there is two types of Transforms. The standard "Transform" and the "RectTransform" which is meant for use in UI.

In this guide I will exclusively talk about the standard "Transform", however "RectTransforms" have unique properties and abilities.