Recently Updated Pages
#BlankPage
Methods Name notes
UdonBehaviourSyncMode
BehaviourSyncMode Name notes None Even if you set SyncMode to None, the ownerSh...
World Thumbnail/World Image Guide including a Template
To help create your own Thumbnail you may use the provided template to help align existing visual...
Easy Avatar Hue Shift! (VRCFury)
Here’s how you can easily make a hue shift for a material for your avatar by using VRCFury! ...
Easy Avatar Material Swaps! (VRCFury)
Here’s how you can easily make material swaps by using VRCFury! You can also swap materials by u...
How to swap out Baked Lightmaps for Day&Night mode
This Guide will show you how you can swap Baked Lightmaps in VRChat. This is useful to create a...
How to Atlas Everything in your World (literally)
One of the most powerful tools to optimize your World for best performance is to use as few mate...
Udon Graph Triggers (A dependency free Graph script pack)
Udon Graph Triggers is a collection of Udon Graph Behaviours that cover all essentials to set up ...
Book Style Guide
The entire wiki is still a work-in-progress! These guidelines are subject to change. If you have ...
Blender 4 & 2.8x Mapping config for mapping
Showcased here is a highly refined Blender config to aid world creation in all its facets. It fea...
What is this?
This is a bunch of sticky notes on VRC Official Docs. It's not complete, not written freely, an...
VRC Station
Parameters and Options Parameter notes Player Mobility Using "Immobilize For Ve...
#VRCPlayerApi
Methods Name notes IsPlayerGrounded() It returns true on the station. If the p...
Write Defaults
Original page: https://notes.sleightly.dev/write-defaults/ Write Defauts Write Defaults is an o...
Layers
What are the different layers used for in VRChat? What special properties of some specific layers...
Properties Window
Unity 2022.3 allows you to open an isolated window for any object's inspector. If you want to ...
Miscellaneous
Now for some miscellaneous data which doesn’t directly relate to toggles, but might be useful to ...
Multiple Controllers
Having multiple controllers does NOT scale linearly (that is, having 2 controllers with 100 layer...
Constraints
After animator controllers, I’m very happy to talk about something simple. Constraints behave wei...
Audio Sources
Try as I might, I can’t seem to make these have any performance impact at all, even in unity wher...