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UV Tile Discarding

Random Assorted Tips With Trixxed Unity Tips

UV Tile Discarding, AKA "the best thing that'll ever happen to you" is a method of optimization a...

Updated 4 days ago by TrixxedHeart

How I Test Weight Painting on Avatars

Random Assorted Tips With Trixxed Unity Tips

Typically most people (at least the people I know) often test their avatar using MMD worlds and s...

Updated 4 days ago by TrixxedHeart

Recovering an Accidentally Deleted File

Random Assorted Tips With Trixxed Unity Tips

Have you ever accidentally deleted the entire folder for one of your avatars once? I have! And lu...

Updated 4 days ago by TrixxedHeart

Nesting Parameters

Random Assorted Tips With Trixxed Unity Tips

You can nest parameters by naming it along the lines of "ParentParameter/ChildParameter" to nest ...

Updated 4 days ago by TrixxedHeart

Notes On Stations On Avatars

Random Assorted Tips With Trixxed Unity Tips

Don't Put Anything Into the "Enter/Exit Location" This appears to cause the entire avatar to bre...

Updated 4 days ago by TrixxedHeart

Reduce Your Max Particles!!!

Random Assorted Tips With Trixxed Unity Tips

I'll be fully honest I am very inexperienced with particles, but this is one thing I know that a ...

Updated 4 days ago by TrixxedHeart

How to Easily Test Your Dynamic Bones / Physbones

Random Assorted Tips With Trixxed Unity Tips

This process works the same way for Physbones! Tired of going back and forth tweaking your setti...

Updated 4 days ago by TrixxedHeart

Open Multiple Scenes at Once

Random Assorted Tips With Trixxed Unity Tips

Have multiple variations of one avatar strewn across multiple scenes? Do you need to copy somethi...

Updated 4 days ago by TrixxedHeart

Physbones: How to Grab Them in The Editor

Random Assorted Tips With Trixxed Unity Tips

You can grab and test physbones in play mode, how one may ask? It's pretty simple! Step 1. Add a...

Updated 4 days ago by TrixxedHeart

Don't Waste Parameter Space

Random Assorted Tips With Trixxed Unity Tips

Many avatar creators, including myself have made the mistake of putting VRChat's default paramete...

Updated 4 days ago by TrixxedHeart

Contacts... How Do They Work?

Random Assorted Tips With Trixxed Unity Tips

Give headpats to the shadow creature In this semi-guide I'll explain how contacts work to my own...

Updated 4 days ago by TrixxedHeart

Cross-Avatar Interactions with Avatar Dynamics

Random Assorted Tips With Trixxed Unity Tips

VRChat #AvatarDynamics enables Avatar-to-Avatar Interactions.Have you tried the spray can in th...

Updated 4 days ago by TrixxedHeart

Always Reconfigure Your Rig

Random Assorted Tips With Trixxed Unity Tips

If you make any changes to your rig, move a bone a little. Delete a bone, rename a bone.  Reconf...

Updated 4 days ago by TrixxedHeart

3.0 Avatar Menu Text Formatting

Random Assorted Tips With Trixxed Unity Tips

Avatar 3.0 Menus have support for Rich Text formatting! You can use pretty much any formatting ...

Updated 4 days ago by TrixxedHeart

Physbone: Angle Limit Substitution for Colliders

Random Assorted Tips With Trixxed Unity Tips

Learned this from this tweet by Tupper which has a video demonstrating it. You can use less phys...

Updated 4 days ago by TrixxedHeart

PhysBones

Unity/VRChat Performance Benchmarks

Physbones are quite well optimized, and within reason can be considered pretty cheap. It seems th...

Updated 1 week ago by jellejurre

What's Next?

Unity/VRChat Performance Benchmarks

I am planning to continue benchmarking components after this. Some components I have already star...

Updated 2 weeks ago by jellejurre

Cloth

Unity/VRChat Performance Benchmarks

Cloth components are very heavy and should be used very sparingly. For any reasonable amount of ...

Updated 2 weeks ago by jellejurre

Contact Senders/Receivers

Unity/VRChat Performance Benchmarks

The first thing I want to say is that contacts have a max limit of 4096 per instance. If you have...

Updated 2 weeks ago by jellejurre

Audio Sources

Unity/VRChat Performance Benchmarks

Try as I might, I can’t seem to make these have any performance impact at all, even in unity wher...

Updated 2 weeks ago by jellejurre