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Various Useful Things to Know

Random Assorted Tips With Trixxed Blender Tips

This page isn't particularly about any "one" specific thing, but rather a bunch of small tips tha...

Updated 1 day ago by TrixxedHeart

Section 3: Animator Controllers and You

Blu's Avatar Creation Standards Chaper 1: Guidelines

This page is a WORK IN PROGRESS and it is not finished! How does an Avatar come to life? What so...

Updated 3 days ago by BluWizard

Section 2: Textures

Blu's Avatar Creation Standards Chaper 1: Guidelines

Every Avatar has a Texture that is used to present how it looks in it's final form. Without Textu...

Updated 3 days ago by BluWizard

VRChat's Layers

Blu's World Creation Notes World Setup

What are Layers?In Unity, a game developer can determine a set of collision layers in order to al...

Updated 1 week ago by BluWizard

Section 1: Model Rigging & Setup

Blu's Avatar Creation Standards Chaper 1: Guidelines

WIP!

Updated 2 weeks ago by BluWizard

Introduction

Blu's Avatar Creation Standards Chaper 1: Guidelines

Welcome! This is a guide geared sorely towards making the Avatars you create or buy as performant...

Updated 2 weeks ago by BluWizard

Additional Resources

Accessibility in VRChat Worlds

Please leave a comment with anything that should be added here. VRC Worlds Vision NearSighted C...

Updated 2 weeks ago by Code-Floof

Visual Accessibility

Accessibility in VRChat Worlds

While the world may look great to you, not everyone has your eyes and equipment. Each person expe...

Updated 2 weeks ago by Code-Floof

Related Canny Posts

Accessibility in VRChat Worlds

A list of canny posts related to accessibility features which don't exist, are broken, or rejecte...

Updated 2 weeks ago by Code-Floof

Physical Accessibility

Accessibility in VRChat Worlds

While VR allows for increased interaction in a world, some people have decreased ability to move....

Updated 2 weeks ago by Code-Floof

Audio Accessibility

Accessibility in VRChat Worlds

Each person hears hears differently, some with larger differences than others. Deafness Deafness ...

Updated 2 weeks ago by Code-Floof

Turning Waltzer into an Avatar with Avatar Dynamics

Varneon's Waltzer Development Retrospec...

What sparked it all? Thanks to the inspiration I got from @NinjaSteeve's shopkeeper avatar, I de...

Updated 2 weeks ago by Varneon

Layers

Varneon's VRChat World Development Hand...

What are the different layers used for in VRChat? What special properties of some specific layers...

Updated 3 weeks ago by Varneon

Highlighting Objects from Udon

Varneon's VRChat World Development Hand...

If you are looking for a way to draw the user's attention to certain objects in your world, you c...

Updated 3 weeks ago by Varneon

Reading TMP_Dropdown Value in Udon

UI Basics and Beyond Technical Notes

TMP_Dropdown isn't exposed in Udon, so we're unable to read its value by default. Here is a worka...

Updated 3 weeks ago by Varneon

Rebuilding UI Layout from OnValidate

Varneon's Unity Development Handbook

UI Basics and Beyond | Rebuilding UI Layout Attempting to call LayoutRebuilder.ForceRebuildLayo...

Updated 1 month ago by Varneon

Rebuilding UI Layout

UI Basics and Beyond Technical Notes

If you are using Unity UI Auto Layout components on your UI, you may face problematic situations ...

Updated 1 month ago by Varneon

Detecting a User About to Type on InputField

UI Basics and Beyond Technical Notes

Due to VRChat not being the most consistent with sent UI events, especially between desktop and V...

Updated 1 month ago by Varneon

Get Current Project Window Directory

Varneon's Unity Development Handbook

This is how you can get the current directory of the Project window: using System.Reflection; u...

Updated 1 month ago by Varneon

OnSceneGUI In Editor Window

Varneon's Unity Development Handbook

This is how you can get OnSceneGUI features like Handles to work on EditorWindows. private voi...

Updated 1 month ago by Varneon