I am planning to continue benchmarking components after this. Some components I have already started on, but I’m not sure enough yet about my data to post it.
The components I want to benchmark in the future are:
- PhysBones/PhysBone colliders
- Skinned mesh renderers (stuff like material count vs mesh count)
- Animations (whether value / reference matters, whether the amount of animated properties matters)
- Different types of toggles
Once I’ve got to them, I’ll add them to this document
If you have other things you want me to benchmark or you think I made a mistake, feel free to let me know on discord at @jellejurre#8585