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Tips and tricks
Supersampled Probes When baking a probe at a low resolution, the result can look a bit low-res. ...
How to set up reflection probes
Reflection probes capture an image of their surroundings into a texture. This means a few things ...
The basics of reflection probes
A reflection probe captures an image of the world around it and stores it into a "cubemap" - a si...
Final notes
Occlusion Portals Occlusion Portals are occluders that can be turned off and on and affect occlu...
Case study: Practical tips and tricks for world design
The Devouring is a large map in VRC that uses occlusion culling to squeeze the most performance o...
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Reflection Probes and You
Unity's reflection probe system is a little confusing and convoluted at first. Things that would ...
Occlusion Culling and You
Occlusion culling is a complicated topic, and pretty easy to misunderstand. With this guide, I'm ...
Standard Shader and You
This book covers how to use Standard/PBR shading and make stuff look nice, in simple terms,
Post Processing and You
Post-processing is an arcane topic if you've never dealt with it before. And with changing standa...
Light Baking and You
Lighting in Unity is a complicated topic. It's also very slow. It can feel like a ton of trial an...
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