Types of Textures
There's a popular saying among programmers; "garbage goes in, garbage comes out"! If you don't know what you're putting into the shader, you're only going to get garbage out of it. So, what are the different types of textures that Standard supports, and what do they do? Let's find out!
Albedo/Diffuse
First, we have the albedo map. The albedo map is uninteresting, but very important. It's where th...
Normal Maps
Next, we have the normal map. The normal map defines details on the surface of the material seper...
Specular and Metallic Maps
Specular maps are a tricky subject. Many write ups explaining specular maps focus on how a specif...
Occlusion, Height, and Emission Maps
Occlusion Maps Next up are occlusion maps. These maps contain ambient shadows - the cracks and c...
Detail Mask and Details Maps
Detail Mask Next up is the detail mask, which controls how the detail map in the next section is...