Skip to main content
Advanced Search
Search Terms
Content Type

Exact Matches
Tag Searches
Date Options
Updated after
Updated before
Created after
Created before

Search Results

368 total results found

Creating a Basic Toggle

How to Make a Menu Toggle For 3.0 Avatars

  To preface, you’re expected to have a somewhat decent knowledge of Unity terminology and how to do basic things. Basically, if you know how to make an avatar and upload it, you should be good. Step 1: Have whatever you want to be toggled ready! Shirt, swo...

Importing issues

Avatar SDK3.0 Troubleshooting - Common ...

My character is HUGE but doesn't look huge in Blender! - Make sure you've checked that, when exporting from Unity, you've scaled down your avatar and set the scale to FBX All: From there, you can check the approximate scale in Unity by adding a 1.5-unit ta...

Blender
Avatar

Shapekey-related

Avatar SDK3.0 Troubleshooting - Common ...

My custom shapekeys (body shape, lipsync, etc) won't save properly / display ingame! If importing custom animations from Blender, make sure that they don't have junk keyframes assigned for shapekeys in the Animation panel. Make sure the body mesh selected fo...

Blender
Avatar
Avatar3.0
Animations

Basic Setup (.vrm to .fbx)

Trixxed's VRoid Workflow (WIP) Chapter 1. .VRM to Blender

To preface, you are expected to know how to use Blender to at least a very basic level, however you'll probably be able to get through this guide without any prior Blender knowledge... hopefully. Exporting from VRoid In this tutorial I will be using the Stea...

Adding Visemes

Trixxed's VRoid Workflow (WIP) Chapter 1. .VRM to Blender

Separate Face from Body Select your body mesh and press "P", then select "By Material," this will separate your face and body into two different meshes (if set up properly) Name your meshes "Body" and "Face" respectively, you can select each mesh and renam...

Eye-tracking Fix

Trixxed's VRoid Workflow (WIP) Chapter 1. .VRM to Blender

As you may notice, sometimes, some VRoid avatars have an issue with the irises clipping through the eyelids when blinking, fortunately, this is a fairly easy fix! Step 1. Open Model in Blender To get it how I have it here, make sure you have your face mesh s...

Normal Edits (WIP)

Trixxed's VRoid Workflow (WIP) Chapter 1. .VRM to Blender

I reccommend Applying Custom Normals to Avatars until I actually finish this.

Introduction to Unity and VRChat Creator Companion

Create Your First VRChat World

Have you ever wanted to make your own VRChat world but never knew how to start? Creating an interior in Unity isn’t as hard as you might think! This beginner course covers everything one should need to know when building a scene, including many best prac...

Modeling

Create Your First VRChat World Introduction to Unity

In this lesson, we will build the geometry of our room! There’s something quick we should get out of the way first: look at the bottom right corner of the screen to make sure auto generate lighting is off. If it's on, click it and in the new window at the b...

Textures and Materials

Create Your First VRChat World Introduction to Unity

Now that we have our geometry, it’s time to apply some detail to the surfaces. The way this is done is through materials. Materials can be applied to the faces of geometry and combine a shader and one or multiple textures. To create a material, right click i...

Lighting

Create Your First VRChat World Introduction to Unity

Welcome back to the 4th lesson in this tutorial series where we will create proper lighting for our room! Something I should have mentioned last episode was finding reference photos to influence your choice of textures. As a beginner you shouldn’t be trying...

External Assets and Prefabs

Create Your First VRChat World Introduction to Unity

Again I have to backtrack at the first part of the lesson because it turns out a topic I chose not to cover last episode is actually of importance because our scene’s lighting comes primarily from the environment (indirectly) rather than from a light source ...

Mirror Toggles with UI

Create Your First VRChat World Introduction to VRChat Specific Unity s...

Let’s get to the moment most of you have been waiting for, adding a mirror! In the project tab, search for mirror. Drag VRCMirror into your scene, rename it to HQ Mirror, then position, rotate, and scale how you want it. If you imported VRWorldToolkit (like ...

Collider Toggles with Udon

Create Your First VRChat World Introduction to VRChat Specific Unity s...

This is a continuation from the last lesson, where we will be making a world space UI button to toggle whether players will collide with certain objects, or more specifically, switch those objects between the walkthrough and default layers.   In the projec...

Pickupables and Physics

Create Your First VRChat World Introduction to VRChat Specific Unity s...

Now what about things that you want to pick up or throw? This, unsurprisingly, requires physics. Don’t worry, you won’t have to do any calculus, this only requires a simple understanding of a few components. Create a small cube. On that cube, click add comp...

Videoplayer, Pens and Other Prefabs

Create Your First VRChat World Introduction to VRChat Specific Unity s...

  I figured I’d dedicate a separate short lesson to VRChat specific prefabs, because there are a few that I know a lot of people want in their worlds. Many VRChat prefabs can be found on the VRCPrefabs database. Note that SDK2 prefabs will not work in ou...

Uploading to VRChat and Quest Compatibility

Create Your First VRChat World Introduction to VRChat Specific Unity s...

As Quest users become more and more prominent on VRChat, compatibility for the Oculus Quest is more and more sought after. Thankfully, making a world Quest compatible is not very difficult, though it can be a bit tedious. Since switching to the Quest build ...

Recovering an Accidentally Deleted File

Random Assorted Tips With Trixxed Unity Tips

Have you ever accidentally deleted the entire folder for one of your avatars once? I have! And luckily, despite what Unity tells you, if you accidentally delete a file in the editor. It's still possible to recover it, the catch is that you can (probably) only ...