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Shapekey-related

My custom shapekeys (body shape, lipsync, etc) won't save properly / display ingame!

  • If importing custom animations from Blender, make sure that they don't have junk keyframes assigned for shapekeys in the Animation panel.
  • Make sure the body mesh selected for the visemes/blink is properly dragged-and-dropped from the hierarchy.

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  • When exporting from Blender, make sure that the geometry tab of the export settings looks like this, with Apply Modifier unchecked:

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  • In the Animator panel for the gesture controller, if applicable, make sure that the weight is set to 1 and that the override is properly set (or in some cases not set):

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My lipsync isn't working / the mouth is frozen open!

  • Check the section above and make sure 'Apply Modifiers' is unchecked in the FBX export settings in Blender.
  • Make sure all animations (idles like tail swishing or arms to the sides) exclude blendshapes. You can delete keyframes easy enough.
  • Make sure when you set your body mesh that you are dragging from the hierarchy and NOT the assets section!
  • The body should be labeled Body (case-sensitive).
  • Idle anims (tail wagging) need Loop Anim (not pose!) and Write defaults enabled.

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  • If you imported animations from Blender, duplicate them (after setting up avatar) and remove the shapekey frames.
  • If your character's mouth is open in T-Pose, make sure the 'sil' viseme is at 100 in the Body mesh settings.

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