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Assembly Definitions can be overwhelming for beginners, but should be essential knowledge for dev...
What Are Access Modifiers? All types and type members in C# have an accessibility level and acce...
What are namespaces? Namespaces are a fundamental feature in C# and are used to control the scop...
Interactable World Space UI Canvas
This is still just the raw structure of the steps involved! Images and more details will be added...
SDK2 - Getting Creative
Working around SDK2's limitations Given the limited tools available in the SDK2, I had to get ...
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VPM Package Authoring
How to author packages compatible with VRChat Package Manager
Some good optimization measures to ensure that the UdonVM is not doing any unnecessary work in or...
Basic information that everyone should be aware of when developing with UdonSharp
Detailed information about all of the available visual components for UIs
Detailed information about all of the available interaction components for UIs
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Creator Companion and Package Manager Guide
A guide for using VRChat Creator Companion and authoring packages compatible with VRChat Package ...
Varneon's UdonSharp Development Practices
In-depth look into my personal development practices, UdonSharp prefab standards, performance and...
UI Basics and Beyond
Basic information about using Unity UI in VRChat, example use cases and advanced concepts
Varneon's Waltzer Development Retrospective
Comprehensive insight to the 4 year long development of Waltzer, one of my most ambitious side pr...
UdonExplorer - Overview of Your Scene's UdonBehaviours
Full guide on how to use Varneon's open source UdonExplorer to inspect the UdonBehaviours in your...
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