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Physics "Hacks"
Vehicle Development Basics
Useful workarounds for improving the handling of vehicles
Examples - Basic
UI Basics and Beyond
Beginner level examples for getting started with UI in VRChat
Interaction Components
UI Basics and Beyond
Detailed information about all of the available interaction components for UIs
Visual Components
UI Basics and Beyond
Detailed information about all of the available visual components for UIs
Fundamentals
Varneon's UdonSharp Development Practices
Basic information that everyone should be aware of when developing with UdonSharp
Optimization
Varneon's UdonSharp Development Practices
Some good optimization measures to ensure that the UdonVM is not doing any unnecessary work in order to maintain a higher and more stable framerate
VPM Package Authoring
Creator Companion and Package Manager G...
How to author packages compatible with VRChat Package Manager
VPM Package
Creator Companion and Package Manager G...
Technical Notes
UI Basics and Beyond
Some highly specific technical details, problems and solutions
Patterns
Varneon's UdonSharp Development Practices
How to implement certain design patterns from C# with U#