Varneon's UdonSharp Development Practices
In-depth look into my personal development practices, UdonSharp prefab standards, performance and security recommendations and much more.
Fundamentals
Basic information that everyone should be aware of when developing with UdonSharp
Access Modifiers
What Are Access Modifiers? All types and type members in C# have an accessibility level and acce...
Attributes
What are attributes? Attributes are "markers" orĀ "tags" for associating metadata with code in a ...
Namespaces
What are namespaces? Namespaces are a fundamental feature in C# and are used to control the scop...
Assembly Definitions
Assembly Definitions can be overwhelming for beginners, but should be essential knowledge for dev...
Optimization
Some good optimization measures to ensure that the UdonVM is not doing any unnecessary work in or...
Patterns
How to implement certain design patterns from C# with U#