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33 total results found

Creating a Basic Toggle

How to Make a Menu Toggle For 3.0 Avatars

  To preface, you’re expected to have a somewhat decent knowledge of Unity terminology and how to do basic things. Basically, if you know how to make an avatar and upload it, you should be good. Step 1: Have whatever you want to be toggled ready! Shirt, swo...

Basic Setup (.vrm to .fbx)

Trixxed's VRoid Workflow (WIP) Chapter 1. .VRM to Blender

To preface, you are expected to know how to use Blender to at least a very basic level, however you'll probably be able to get through this guide without any prior Blender knowledge... hopefully. Exporting from VRoid In this tutorial I will be using the Stea...

Adding Visemes

Trixxed's VRoid Workflow (WIP) Chapter 1. .VRM to Blender

Separate Face from Body Select your body mesh and press "P", then select "By Material," this will separate your face and body into two different meshes (if set up properly) Name your meshes "Body" and "Face" respectively, you can select each mesh and renam...

Eye-tracking Fix

Trixxed's VRoid Workflow (WIP) Chapter 1. .VRM to Blender

As you may notice, sometimes, some VRoid avatars have an issue with the irises clipping through the eyelids when blinking, fortunately, this is a fairly easy fix! Step 1. Open Model in Blender To get it how I have it here, make sure you have your face mesh s...

Normal Edits (WIP)

Trixxed's VRoid Workflow (WIP) Chapter 1. .VRM to Blender

I reccommend Applying Custom Normals to Avatars until I actually finish this.

Recovering an Accidentally Deleted File

Random Assorted Tips With Trixxed Unity Tips

Have you ever accidentally deleted the entire folder for one of your avatars once? I have! And luckily, despite what Unity tells you, if you accidentally delete a file in the editor. It's still possible to recover it, the catch is that you can (probably) only ...

Nesting Parameters

Random Assorted Tips With Trixxed Unity Tips

You can nest parameters by naming it along the lines of "ParentParameter/ChildParameter" to nest parameters inside each other like so. Helps a ton when you have a large amount of parameters. Nesting can also be done on the Shape Keys of a model.

Notes On Stations On Avatars

Random Assorted Tips With Trixxed Unity Tips

Don't Put Anything Into the "Enter/Exit Location" This appears to cause the entire avatar to break and not load, I have no idea why, just don't do it. (This is possibly a bug?) Don't Disable the Parent Gameobject The documentation notes to not disable the p...

Reduce Your Max Particles!!!

Random Assorted Tips With Trixxed Unity Tips

I'll be fully honest I am very inexperienced with particles, but this is one thing I know that a lot of people apparently don't. Reduce the Max Particles in the main module to just what you're actually using, by default, it's set to 1,000. This will cause VRC...

How to Easily Test Your Dynamic Bones / Physbones

Random Assorted Tips With Trixxed Unity Tips

This process works the same way for Physbones! Tired of going back and forth tweaking your settings, then hitting play to see you still can't get those dynamic bones looking nice and having to repeat? Boy do I have a solution for you! Step 1. Lock it Up Nav...

Open Multiple Scenes at Once

Random Assorted Tips With Trixxed Unity Tips

Have multiple variations of one avatar strewn across multiple scenes? Do you need to copy something from your main version of that avatar to all those variations? Tired of swapping scenes constantly? or want to have multiple lighting setups to see what your av...

Physbones: How to Grab Them in The Editor

Random Assorted Tips With Trixxed Unity Tips

You can grab and test physbones in play mode, how one may ask? It's pretty simple! Step 1. Add a camera to the scene Position the camera however works best for what you're doing, the shortcut Ctrl+Shift+F will align the camera with your current scene view....

Don't Waste Parameter Space

Random Assorted Tips With Trixxed Unity Tips

Many avatar creators, including myself have made the mistake of putting VRChat's default parameters into their parameter staging file. While this typically doesn't cause issues, it does take up unnecessary space you could use for other things. Default paramet...

Contacts... How Do They Work?

Random Assorted Tips With Trixxed Unity Tips

Give headpats to the shadow creature In this semi-guide I'll explain how contacts work to my own limited understanding of them, great idea right?! I recommend reading the official documentation for contacts for a more technical look at how they function! Thi...

VRChat
Avatar
Avatar3.0
Contacts

Cross-Avatar Interactions with Avatar Dynamics

Random Assorted Tips With Trixxed Unity Tips

VRChat #AvatarDynamics enables Avatar-to-Avatar Interactions.Have you tried the spray can in the Avatar Dynamics Hub world?This is a Contact Receiver. It reacts to a Contact Sender from @Yash884's avatar lighter!VRCContactReceiver / VRCContactSender: https:/...

Always Reconfigure Your Rig

Random Assorted Tips With Trixxed Unity Tips

If you make any changes to your rig, move a bone a little. Delete a bone, rename a bone.  Reconfigure your rig in Unity. Not doing so can create a myriad of problems, such as bones becoming long and contorted, or turning in odd ways. Go to your model file, ...

Texture Painting External Projections

Random Assorted Tips With Trixxed Blender Tips

In Blender, there's this pretty nifty feature that I quite literally learned about 10 minutes ago before writing this. In Texture Paint mode, under the Tools tab, at the bottom under Options, there's an "External" tab with a few options. This right here will ...

How to Import Addons for Dummies

Random Assorted Tips With Trixxed Blender Tips

Step 1. Download the addon I recommend CATS as it has plenty of tools to use for creating avatars for VRChat. Once you have the addon downloaded, it should typically be in a .zip file. Do not unzip/extract the file or it may not work! Step 2. Open Add-ons ...

Weight painting: Active Zero Weight Overlay

Random Assorted Tips With Trixxed Blender Tips

When weightpainting, everything that isn't weighted will be represented by blue, unfortunately this can cause issues as some parts will be ever so slightly weighted and hard to see. You can turn on "Zero Weights > Active" in the Viewport Overlays to turn all z...

3.0 Avatar Menu Text Formatting

Random Assorted Tips With Trixxed Unity Tips

Avatar 3.0 Menus have support for Rich Text formatting! You can use pretty much any formatting seen in this page here. You simply use the formatting in your menus as seen above.