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Applying Custom Normals to Avatars
Control the lighting of your avatar's face the quick and lazy way.
Guide to MMD Dance World Full Support Logic
When people made or custom own avatar, I would assume they try and see how it is at MMD dance world which is good way to confirm most of modelling is without issue as movement be non-intentional way. In the case, if you just enjoy MMD world, you want your ava...
Manual texture/material merging
Some tips on combining materials in case you want to optimize your avatar or are going to do a quest version
Handy Dandy Shorts
This book aims to cover some creative aspects I've encountered that are often overlooked / unknown but too short to write so much about! They will contain very short pages about each topic meant to give you a concise & practical response on a single topic. ...
Avatar SDK3.0 Troubleshooting - Common Errors/Issues
My avatar is turning into an eldritch being! Help!
Trixxed's VRoid Workflow (WIP)
My workflow for how I personally convert VRoid models to VRChat
Random Assorted Tips With Trixxed
Various small things I've learned over the years that'll probably help you!
Maebbie's precise Solutions
An assortment of specialized guides and tools for unique problems within VR, Unity & Blender.
Worlds
Armatures, Barebones
This chapter explains how the armature works and behaves on its own.
Deformation, Skinning / Weighting (and Blendshapes)
This chapter covers how meshes are deformed by armatures. It also covers Blendshapes and how they work, since it's also a type of deformation.
Merging materials
Let's take for example the situation where you need to combine four materials with square textures into one Create a new material and add a merged texture to it Create UV Editing tab, turn off UV Sync Selection and change Pivot to 2d cursor (make sure th...
If you need to add any other little things
Select all and press UV>Export UV Layout Set the size, transparency and select a save location Now you can easily determine the free space for other textures. In the blender, the UV will need to be adjusted manually though
Shapekey-related
My custom shapekeys (body shape, lipsync, etc) won't save properly / display ingame! If importing custom animations from Blender, make sure that they don't have junk keyframes assigned for shapekeys in the Animation panel. Make sure the body mesh selected fo...
Importing issues
My character is HUGE but doesn't look huge in Blender! - Make sure you've checked that, when exporting from Unity, you've scaled down your avatar and set the scale to FBX All: From there, you can check the approximate scale in Unity by adding a 1.5-unit ta...
Armature/Rigging: Bone Groups
In Pose Mode you can create color coded groups of bones to easily make selections and make it easier visually to distinguish bones! I highly recommend making sure that you keep your model in a .blend file to work on separate from the .FBX! It can help in pr...
Realtime Texturing with Clip Studio Paint & Clip Studio Modeler
This one isn't mainly about Blender, however, if you own Clip Studio Paint, you can use an app that comes with Clip Studio to texture in (mostly) real-time. There are many pros & cons to this method of texturing things. Which I'll list below: Pros Easie...
Blender 4 & 2.8x Mapping config for mapping
Showcased here is a highly refined Blender config to aid world creation in all its facets. It features WASD movement (like the one in Unity), an adjustable power of 2 snap-grid (Similar to ProGrids/ProBuilder), on-point layout tabs and much more. Continuously ...
How to Atlas Everything in your World (literally)
One of the most powerful tools to optimize your World for best performance is to use as few materials as possible. This is important, since each material has a compounding requirement of drawcalls/batches to render your scene. Simplified this means, each mate...