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19 total results found

Applying Custom Normals to Avatars

Control the lighting of your avatar's face the quick and lazy way.

Blender
Avatar
Blender
Lighting
Blender
Normals

Maebbie's precise Solutions

An assortment of specialized guides for unique problems within VR, Unity & Blender.

Unity
Optimization
Blender
Optimization
Workflow

Guide to MMD Dance World Full Support Logic

When people made or custom own avatar, I would assume they try and see how it is at MMD dance world which is good way to confirm most of modelling is without issue as movement be non-intentional way. In the case, if you just enjoy MMD world, you want your ava...

Unity
Editor
Blender
Avatar
VRChat
Stations

Manual texture/material merging

Some tips on combining materials in case you want to optimize your avatar or are going to do a quest version

Blender
Atlas
VRChat
Textures
Materials

Handy Dandy Shorts

This book aims to cover some creative aspects I've encountered that are often overlooked / unknown but too short to write so much about! They will contain very short pages about each topic meant to give you a concise & practical response on a single topic. ...

VRChat
Unity
Blender

Avatar SDK3.0 Troubleshooting - Common Errors/Issues

My avatar is turning into an eldritch being! Help!

Unity
Blender
Avatar
VRChat
Avatar
Avatar3.0
Avatar3.0
Animations

Trixxed's VRoid Workflow (WIP)

My workflow for how I personally convert VRoid models to VRChat

Blender
Avatar

Random Assorted Tips With Trixxed

Various small things I've learned over the years that'll probably help you!

Unity
Blender

Worlds

The VRChat Creation Compendium

Unity
VRChat
Udon
Workflow
Blender

Armatures, Barebones

Rigging & Armatures - Full explanation/...

This chapter explains how the armature works and behaves on its own.

Blender
Avatar
Unity
Avatar
VRChat
Avatar

Deformation, Skinning / Weighting (and Blendshapes)

Rigging & Armatures - Full explanation/...

This chapter covers how meshes are deformed by armatures. It also covers Blendshapes and how they work, since it's also a type of deformation.

Blender
Avatar
Unity
Avatar
VRChat
Avatar

Blender 3 & 2.8x Mapping config for mapping

Maebbie's precise Solutions

Video Download: https://drive.google.com/file/d/14xxvT46tuirax4CwhM4xGSB2nyqefXRA/viewA text Guide can be found below. The ultimate config to build large scale scenes and map them out without hassle. To make Atoll of Ether I have decided to switch to Blender...

Blender
Unity
Video
Probuilder

How to Atlas Everything in your World (literally)

Maebbie's precise Solutions

Have you done static batching and baking lights and still look for more ways to optimize? Gather all your focus and hard optimize your work to run using one (1) single Material to pull off some real VR magic! Not just for Quest users, but anyone seeking maxi...

Blender
Atlas

Merging materials

Manual texture/material merging

Let's take for example the situation where you need to combine four materials with square textures into one Create a new material and add a merged texture to it Create UV Editing tab, turn off UV Sync Selection and change Pivot to 2d cursor (make sure th...

Blender
Materials
Textures

If you need to add any other little things

Manual texture/material merging

Select all and press UV>Export UV Layout Set the size, transparency and select a save location Now you can easily determine the free space for other textures. In the blender, the UV will need to be adjusted manually though

Blender
Textures
Materials

Shapekey-related

Avatar SDK3.0 Troubleshooting - Common ...

My custom shapekeys (body shape, lipsync, etc) won't save properly / display ingame! If importing custom animations from Blender, make sure that they don't have junk keyframes assigned for shapekeys in the Animation panel. Make sure the body mesh selected fo...

Blender
Avatar
Avatar3.0
Animations

Importing issues

Avatar SDK3.0 Troubleshooting - Common ...

My character is HUGE but doesn't look huge in Blender! - Make sure you've checked that, when exporting from Unity, you've scaled down your avatar and set the scale to FBX All: From there, you can check the approximate scale in Unity by adding a 1.5-unit ta...

Blender
Avatar

Armature/Rigging: Bone Groups

Random Assorted Tips With Trixxed Blender Tips

In Pose Mode you can create color coded groups of bones to easily make selections and make it easier visually to distinguish bones! I highly recommend making sure that you keep your model in a .blend file to work on separate from the .FBX! It can help in pr...

Blender
Rigging
Workflow

Realtime Texturing with Clip Studio Paint & Clip Studio Modeler

Random Assorted Tips With Trixxed Blender Tips

This one isn't mainly about Blender, however, if you own Clip Studio Paint, you can use an app that comes with Clip Studio to texture in (mostly) real-time. There are many pros & cons to this method of texturing things. Which I'll list below: Pros Easie...

Workflow
Texturing
Blender