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Maebbie's precise Solutions
An assortment of specialized guides for unique problems within VR, Unity & Blender.
Light Baking and You
Lighting in Unity is a complicated topic. It's also very slow. It can feel like a ton of trial and error. To remove some of that trial and error, this book summarizes a lot of important information that's good to know about light baking. This is based on my...
Post Processing and You
Post-processing is an arcane topic if you've never dealt with it before. And with changing standards, and years of various games and applications having different definitions for "post-processing", the term can be pretty confusing. This guide will explain what...
The VRChat Creation Compendium
Concisely explains every aspect of Avatar and World creation for VRChat. Additionally teaches all one needs to know about computer graphics and game design to get started, assuming no prior knowledge. This guide is not intended to be an end-all-be-all resou...
Repositioning Remote Players
How to make a world that lets you walk on walls
Guide to MMD Dance World Full Support Logic
When people made or custom own avatar, I would assume they try and see how it is at MMD dance world which is good way to confirm most of modelling is without issue as movement be non-intentional way. In the case, if you just enjoy MMD world, you want your ava...
Handy Dandy Shorts
This book aims to cover some creative aspects I've encountered that are often overlooked / unknown but too short to write so much about! They will contain very short pages about each topic meant to give you a concise & practical response on a single topic. ...
How to Make a Menu Toggle For 3.0 Avatars
Turn on or off something using a menu toggle.
Avatar SDK3.0 Troubleshooting - Common Errors/Issues
My avatar is turning into an eldritch being! Help!
Create Your First VRChat World
Video version: https://youtube.com/playlist?list=PLPdWkxUSZ65Fp6ICrU7mIq1znAfPwMhNZ This is the script of a video tutorial series about how to create your first VRChat World using a Unity-only workflow. This is a project-based course which will end with ...
Random Assorted Tips With Trixxed
Various small things I've learned over the years that'll probably help you!
Sheru’s booth.pm avatar guide [WIP]
A beginners guide for people new to VRChat avatars. This guide is specifically geared towards people that have or are about to buy a avatar from the market place called booth.pm I will cover basic roadblocks that a user new to booth.pm might encounter wh...
[InProgress] Multi-Channel Live Audio Streams
Using multi-channel audio in world is a work around to apply real-time effects to live audio streams, since audio-filters do not work with AVPro. There are other uses cases as well, such as multi-lingual streams, or even sending data into a world via a channel...
Transform Manipulations for Dummies
Do you like math? Do you like vectors? Do you want to know how to do vector math with transforms? "But why would you even want to know this?" On avatars, we dont have the luxuries of using scripting to make cool things. So we can have to use the tools ...
UdonExplorer - Overview of Your Scene's UdonBehaviours
Full guide on how to use Varneon's open source UdonExplorer to inspect the UdonBehaviours in your VRChat world scene
UI Basics and Beyond
Basic information about using Unity UI in VRChat, example use cases and advanced concepts
Vowgan's Tutorials
Fill this out later
Lightbulb's Tutorials / Tips / Tricks
A collection of tutorials, tips, and tricks.
Varneon's Unity Development Handbook
Due to overflowing amount of information about Unity development in my head I tend to forget things easily. This book is a place where I will put most of that information in so it's available more easily for everyone, including myself.
Blu's World Creation Notes
Self-notes based on my hobbyist experience making VRChat Worlds.
Essential Knowledge
Prerequisites to learn for both avatars and worlds
Avatars
Covers basic to advanced topics on avatar uploading and creation.
Worlds
Introduction to Unity
Teaches the concepts of Unity required for world creation. Most everything here pertains exclusively to Unity development, and is not VRChat specific.
Introduction to VRChat Specific Unity stuff
The topics under this section will address things in Unity that are specific to VRChat.
Armatures, Barebones
This chapter explains how the armature works and behaves on its own.
Deformation, Skinning / Weighting (and Blendshapes)
This chapter covers how meshes are deformed by armatures. It also covers Blendshapes and how they work, since it's also a type of deformation.
Intro To Making Quest Content
Sounds like time to break down some basics for making Quest content for VRChat! Plenty of specifics to go through, but it's not nearly as difficult as it has been in the past. With Spookality happening this month, lets get going and make some Quest worlds!
How to swap out Baked Lightmaps for Day&Night mode
The simple solution yet painfully long way around to swap Lightmaps in VRChat. At the cost of your sanity you too can offer this experience to everyone. This Video has Chapters to jump to along its Timeline.
Dealing with VideoPlayers on Quest
Short answer: VRChat utilizes a tool called YTDL/YTDLP for being able to parse generic urls into video specific ones. When you try to "play" a url like youtube.com/watch?v=VIDEOID, that isn't a link to a video, but a webpage CONTAINING a video. What YTDL does ...
Blender 3 & 2.8x Mapping config for mapping
Video Download: https://drive.google.com/file/d/14xxvT46tuirax4CwhM4xGSB2nyqefXRA/viewA text Guide can be found below. The ultimate config to build large scale scenes and map them out without hassle. To make Atoll of Ether I have decided to switch to Blender...
How I Test Weight Painting on Avatars
Typically most people (at least the people I know) often test their avatar using MMD worlds and such. This involves uploading the avatar which takes time and isn't really ideal. You could try converting an animation onto a character in Blender but that can be ...
VRAM Usage A.K.A Stop Being Monsters With Your Textures
With the most recent Developer Update post at the time of writing this, we have learned that Avatar Texture VRAM will now be accounted in the performance ranking. Below is a table of what the VRAM limits will be according to the dev post. Excellent ...
Draw Calls (Materials and Meshes)
Generally, you should keep your material count as low as possible, as every new mesh and material in a scene counts as a new draw call, a draw call is an instruction to the graphics card on what to draw and how to draw it, the more draw calls you have, the mor...