Skip to main content
Advanced Search
Search Terms
Content Type

Exact Matches
Tag Searches
Date Options
Updated after
Updated before
Created after
Created before

Search Results

40 total results found

Maebbie's precise Solutions

An assortment of specialized guides for unique problems within VR, Unity & Blender.

Unity
Optimization
Blender
Optimization
Workflow

Light Baking and You

Lighting in Unity is a complicated topic. It's also very slow. It can feel like a ton of trial and error. To remove some of that trial and error, this book summarizes a lot of important information that's good to know about light baking. This is based on my...

Unity
Lightmapping
Workflow
Unity
Optimization

Post Processing and You

Post-processing is an arcane topic if you've never dealt with it before. And with changing standards, and years of various games and applications having different definitions for "post-processing", the term can be pretty confusing. This guide will explain what...

Unity
World
Unity
Lighting
Unity
Optimization
Unity

The VRChat Creation Compendium

Concisely explains every aspect of Avatar and World creation for VRChat. Additionally teaches all one needs to know about computer graphics and game design to get started, assuming no prior knowledge. This guide is not intended to be an end-all-be-all resou...

Unity
Workflow

Repositioning Remote Players

How to make a world that lets you walk on walls

Unity
Udon
Udon
VRChat
Stations
VRChat
Gimmicks

Guide to MMD Dance World Full Support Logic

When people made or custom own avatar, I would assume they try and see how it is at MMD dance world which is good way to confirm most of modelling is without issue as movement be non-intentional way. In the case, if you just enjoy MMD world, you want your ava...

Unity
Editor
Blender
Avatar
VRChat
Stations

Handy Dandy Shorts

This book aims to cover some creative aspects I've encountered that are often overlooked / unknown but too short to write so much about! They will contain very short pages about each topic meant to give you a concise & practical response on a single topic. ...

VRChat
Unity
Blender

How to Make a Menu Toggle For 3.0 Avatars

Turn on or off something using a menu toggle.

Unity
VRChat
Avatar
Avatar3.0
Animations

Avatar SDK3.0 Troubleshooting - Common Errors/Issues

My avatar is turning into an eldritch being! Help!

Unity
Blender
Avatar
VRChat
Avatar
Avatar3.0
Avatar3.0
Animations

Create Your First VRChat World

Video version: https://youtube.com/playlist?list=PLPdWkxUSZ65Fp6ICrU7mIq1znAfPwMhNZ This is the script of a video tutorial series about how to create your first VRChat World using a Unity-only workflow. This is a project-based course which will end with ...

Unity
VRChat
Workflow

Random Assorted Tips With Trixxed

Various small things I've learned over the years that'll probably help you!

Unity
Blender

Sheru’s booth.pm avatar guide [WIP]

A beginners guide for people new to VRChat avatars. This guide is specifically geared towards people that have or are about to buy a avatar from the market place called booth.pm I will cover basic roadblocks that a user new to booth.pm might encounter wh...

VRChat
Booth
Japan
Avatar
Unity

[InProgress] Multi-Channel Live Audio Streams

Using multi-channel audio in world is a work around to apply real-time effects to live audio streams, since audio-filters do not work with AVPro. There are other uses cases as well, such as multi-lingual streams, or even sending data into a world via a channel...

VRChat
Audio
Unity
AVPro

Transform Manipulations for Dummies

Do you like math? Do you like vectors? Do you want to know how to do vector math with transforms? "But why would you even want to know this?" On avatars, we dont have the luxuries of using scripting to make cool things. So we can have to use the tools ...

VRChat
Avatar
VRChat
Gimmicks
Unity
Constraints

UdonExplorer - Overview of Your Scene's UdonBehaviours

Full guide on how to use Varneon's open source UdonExplorer to inspect the UdonBehaviours in your VRChat world scene

Unity
Editor
Unity
Editor Extension
Udon
GitHub

UI Basics and Beyond

Basic information about using Unity UI in VRChat, example use cases and advanced concepts

Unity
UI

Vowgan's Tutorials

Fill this out later

Unity
VRChat
Quest

Lightbulb's Tutorials / Tips / Tricks

A collection of tutorials, tips, and tricks.

Unity
VRChat

Varneon's Unity Development Handbook

Due to overflowing amount of information about Unity development in my head I tend to forget things easily. This book is a place where I will put most of that information in so it's available more easily for everyone, including myself.

Unity

Blu's World Creation Notes

Self-notes based on my hobbyist experience making VRChat Worlds.

VRChat
World
Udon
Workflow
Unity

Essential Knowledge

The VRChat Creation Compendium

Prerequisites to learn for both avatars and worlds

Unity

Avatars

The VRChat Creation Compendium

Covers basic to advanced topics on avatar uploading and creation.

Unity

Worlds

The VRChat Creation Compendium

Unity
VRChat
Udon
Workflow
Blender

Introduction to Unity

Create Your First VRChat World

Teaches the concepts of Unity required for world creation. Most everything here pertains exclusively to Unity development, and is not VRChat specific.

Unity

Introduction to VRChat Specific Unity stuff

Create Your First VRChat World

The topics under this section will address things in Unity that are specific to VRChat.

Unity
VRChat

Armatures, Barebones

Rigging & Armatures - Full explanation/...

This chapter explains how the armature works and behaves on its own.

Blender
Avatar
Unity
Avatar
VRChat
Avatar

Deformation, Skinning / Weighting (and Blendshapes)

Rigging & Armatures - Full explanation/...

This chapter covers how meshes are deformed by armatures. It also covers Blendshapes and how they work, since it's also a type of deformation.

Blender
Avatar
Unity
Avatar
VRChat
Avatar

Intro To Making Quest Content

Vowgan's Tutorials

Sounds like time to break down some basics for making Quest content for VRChat! Plenty of specifics to go through, but it's not nearly as difficult as it has been in the past. With Spookality happening this month, lets get going and make some Quest worlds!

VRChat
Quest
Unity

How to swap out Baked Lightmaps for Day&Night mode

Maebbie's precise Solutions

The simple solution yet painfully long way around to swap Lightmaps in VRChat. At the cost of your sanity you too can offer this experience to everyone. This Video has Chapters to jump to along its Timeline.

Unity
Lightmapping
Video

Dealing with VideoPlayers on Quest

TechAnon's Braindumps

Short answer: VRChat utilizes a tool called YTDL/YTDLP for being able to parse generic urls into video specific ones. When you try to "play" a url like youtube.com/watch?v=VIDEOID, that isn't a link to a video, but a webpage CONTAINING a video. What YTDL does ...

Quest
Unity
Video Players

Blender 3 & 2.8x Mapping config for mapping

Maebbie's precise Solutions

Video Download: https://drive.google.com/file/d/14xxvT46tuirax4CwhM4xGSB2nyqefXRA/viewA text Guide can be found below. The ultimate config to build large scale scenes and map them out without hassle. To make Atoll of Ether I have decided to switch to Blender...

Blender
Unity
Video
Probuilder

How I Test Weight Painting on Avatars

Random Assorted Tips With Trixxed Unity Tips

Typically most people (at least the people I know) often test their avatar using MMD worlds and such. This involves uploading the avatar which takes time and isn't really ideal. You could try converting an animation onto a character in Blender but that can be ...

Unity
Avatar
VRChat
Avatar

VRAM Usage A.K.A Stop Being Monsters With Your Textures

Things You Should Know About Optimization Basic Optimization

With the most recent Developer Update post at the time of writing this, we have learned that Avatar Texture VRAM will now be accounted in the performance ranking. Below is a table of what the VRAM limits will be according to the dev post. Excellent ...

VRChat
Avatar
Unity
Optimization
VRChat
Optimization

Draw Calls (Materials and Meshes)

Things You Should Know About Optimization Basic Optimization

Generally, you should keep your material count as low as possible, as every new mesh and material in a scene counts as a new draw call, a draw call is an instruction to the graphics card on what to draw and how to draw it, the more draw calls you have, the mor...

VRChat
Avatar
VRChat
Optimization
Unity
Optimization
Unity
Optimization