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Chapter 1. .VRM to Blender
How to swap out Baked Lightmaps for Day&Night mode
See this Article also on:https://maebbie.github.io/Swap-Baked-Lightmaps-VRChat/ This Guide will show you how you can swap Baked Lightmaps in VRChat. This is useful to create a Day and Night version of your world or multiple different lighting scenarios. Comp...
Light Baking and You
Lighting in Unity is a complicated topic. It's also very slow. It can feel like a ton of trial and error. To remove some of that trial and error, this book summarizes a lot of important information that's good to know about light baking. This is based on my...
Chapter 2. Unity Setup (WIP)
Blender 4 & 2.8x Mapping config for mapping
Showcased here is a highly refined Blender config to aid world creation in all its facets. It features WASD movement (like the one in Unity), an adjustable power of 2 snap-grid (Similar to ProGrids/ProBuilder), on-point layout tabs and much more. Continuously ...
Post Processing and You
Post-processing is an arcane topic if you've never dealt with it before. And with changing standards, and years of various games and applications having different definitions for "post-processing", the term can be pretty confusing. This guide will explain what...
Introduction to Unity
Teaches the concepts of Unity required for world creation. Most everything here pertains exclusively to Unity development, and is not VRChat specific.
How to Atlas Everything in your World (literally)
See this Article also on:https://maebbie.github.io/UV-Atlas-Everything-Guide-Blender/ One of the most powerful tools to optimize your World for best performance is to use as few materials as possible. This is important, since each material has a compoundin...
Standard Shader and You
This book covers how to use Standard/PBR shading and make stuff look nice, in simple terms,
Introduction to VRChat Specific Unity stuff
The topics under this section will address things in Unity that are specific to VRChat.
Occlusion Culling and You
Occlusion culling is a complicated topic, and pretty easy to misunderstand. With this guide, I'm hoping I can give people a better idea of when and where to use it. This is based on my guide at https://gitlab.com/s-ilent/SCSS/-/wikis/Other/Occlusion-Cullin...
Unity Tips
Various small and big tips for doing stuff in Unity
Reflection Probes and You
Unity's reflection probe system is a little confusing and convoluted at first. Things that would seem to be good practice turn out to be horrible mistakes for newcomers. After passing around lots of similar advice for years, I've decided to collate it all into...
Blender Tips
Various small and big tips for doing stuff in Blender!
Applying Custom Normals to Avatars
Control the lighting of your avatar's face the quick and lazy way.
Armatures, Barebones
This chapter explains how the armature works and behaves on its own.
Deformation, Skinning / Weighting (and Blendshapes)
This chapter covers how meshes are deformed by armatures. It also covers Blendshapes and how they work, since it's also a type of deformation.