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368 total results found

Chapter 1. .VRM to Blender

Trixxed's VRoid Workflow (WIP)

How to swap out Baked Lightmaps for Day&Night mode

Maebbie's precise Solutions

See this Article also on:https://maebbie.github.io/Swap-Baked-Lightmaps-VRChat/  This Guide will show you how you can swap Baked Lightmaps in VRChat. This is useful to create a Day and Night version of your world or multiple different lighting scenarios. Comp...

Unity
Lightmapping
Workflow

Light Baking and You

Lighting in Unity is a complicated topic. It's also very slow. It can feel like a ton of trial and error. To remove some of that trial and error, this book summarizes a lot of important information that's good to know about light baking. This is based on my...

Unity
Lightmapping
Workflow
Unity
Optimization

Chapter 2. Unity Setup (WIP)

Trixxed's VRoid Workflow (WIP)

Blender 4 & 2.8x Mapping config for mapping

Maebbie's precise Solutions

Showcased here is a highly refined Blender config to aid world creation in all its facets. It features WASD movement (like the one in Unity), an adjustable power of 2 snap-grid (Similar to ProGrids/ProBuilder), on-point layout tabs and much more. Continuously ...

Blender
Unity
Video
Probuilder

Post Processing and You

Post-processing is an arcane topic if you've never dealt with it before. And with changing standards, and years of various games and applications having different definitions for "post-processing", the term can be pretty confusing. This guide will explain what...

Unity
World
Unity
Lighting
Unity
Optimization
Unity

Introduction to Unity

Create Your First VRChat World

Teaches the concepts of Unity required for world creation. Most everything here pertains exclusively to Unity development, and is not VRChat specific.

Unity

How to Atlas Everything in your World (literally)

Maebbie's precise Solutions

See this Article also on:https://maebbie.github.io/UV-Atlas-Everything-Guide-Blender/  One of the most powerful tools to optimize your World for best performance is to use as few materials as possible. This is important, since each material has a compoundin...

Blender
Atlas

Standard Shader and You

This book covers how to use Standard/PBR shading and make stuff look nice, in simple terms,

Introduction to VRChat Specific Unity stuff

Create Your First VRChat World

The topics under this section will address things in Unity that are specific to VRChat.

Unity
VRChat

Occlusion Culling and You

Occlusion culling is a complicated topic, and pretty easy to misunderstand. With this guide, I'm hoping I can give people a better idea of when and where to use it. This is based on my guide at https://gitlab.com/s-ilent/SCSS/-/wikis/Other/Occlusion-Cullin...

Unity Tips

Random Assorted Tips With Trixxed

Various small and big tips for doing stuff in Unity

Reflection Probes and You

Unity's reflection probe system is a little confusing and convoluted at first. Things that would seem to be good practice turn out to be horrible mistakes for newcomers. After passing around lots of similar advice for years, I've decided to collate it all into...

Blender Tips

Random Assorted Tips With Trixxed

Various small and big tips for doing stuff in Blender!

Applying Custom Normals to Avatars

Control the lighting of your avatar's face the quick and lazy way.

Blender
Avatar
Blender
Lighting
Blender
Normals

Armatures, Barebones

Rigging & Armatures - Full explanation/...

This chapter explains how the armature works and behaves on its own.

Blender
Avatar
Unity
Avatar
VRChat
Avatar

Deformation, Skinning / Weighting (and Blendshapes)

Rigging & Armatures - Full explanation/...

This chapter covers how meshes are deformed by armatures. It also covers Blendshapes and how they work, since it's also a type of deformation.

Blender
Avatar
Unity
Avatar
VRChat
Avatar

Chapter 0: What?

Transform Manipulations for Dummies