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34 total results found

Repositioning Remote Players

How to make a world that lets you walk on walls

Unity
Udon
Udon
VRChat
Stations
VRChat
Gimmicks

Guide to MMD Dance World Full Support Logic

When people made or custom own avatar, I would assume they try and see how it is at MMD dance world which is good way to confirm most of modelling is without issue as movement be non-intentional way. In the case, if you just enjoy MMD world, you want your ava...

Unity
Editor
Blender
Avatar
VRChat
Stations

Manual texture/material merging

Some tips on combining materials in case you want to optimize your avatar or are going to do a quest version

Blender
Atlas
VRChat
Textures
Materials

Handy Dandy Shorts

This book aims to cover some creative aspects I've encountered that are often overlooked / unknown but too short to write so much about! They will contain very short pages about each topic meant to give you a concise & practical response on a single topic. ...

VRChat
Unity
Blender

How to Make a Menu Toggle For 3.0 Avatars

Turn on or off something using a menu toggle.

Unity
VRChat
Avatar
Avatar3.0
Animations

Avatar SDK3.0 Troubleshooting - Common Errors/Issues

My avatar is turning into an eldritch being! Help!

Unity
Blender
Avatar
VRChat
Avatar
Avatar3.0
Avatar3.0
Animations

Create Your First VRChat World

Video version: https://youtube.com/playlist?list=PLPdWkxUSZ65Fp6ICrU7mIq1znAfPwMhNZ This is the script of a video tutorial series about how to create your first VRChat World using a Unity-only workflow. This is a project-based course which will end with ...

Unity
VRChat
Workflow

Sheru’s booth.pm avatar guide [WIP]

A beginners guide for people new to VRChat avatars. This guide is specifically geared towards people that have or are about to buy a avatar from the market place called booth.pm I will cover basic roadblocks that a user new to booth.pm might encounter wh...

VRChat
Booth
Japan
Avatar
Unity

[InProgress] Multi-Channel Live Audio Streams

Using multi-channel audio in world is a work around to apply real-time effects to live audio streams, since audio-filters do not work with AVPro. There are other uses cases as well, such as multi-lingual streams, or even sending data into a world via a channel...

VRChat
Audio
Unity
AVPro

Transform Manipulations for Dummies

Do you like math? Do you like vectors? Do you want to know how to do vector math with transforms? "But why would you even want to know this?" On avatars, we dont have the luxuries of using scripting to make cool things. So we can have to use the tools ...

VRChat
Avatar
VRChat
Gimmicks
Unity
Constraints

VRChat Terminology

Contains all the most commonly (and uncommonly) used terms among VRChat players and creators!

VRChat

Vowgan's Tutorials

Fill this out later

Unity
VRChat
Quest

Lightbulb's Tutorials / Tips / Tricks

A collection of tutorials, tips, and tricks.

Unity
VRChat

Varneon's VRChat World Development Handbook

Due to overflowing amount of information about VRChat world development in my head I tend to forget things easily. This book is a place where I will put most of that information in so it's available more easily for everyone, including myself.

VRChat
World
Udon
UdonSharp

Accessibility in VRChat Worlds

VR allows for creators to build anything they imagine for others to experience. While this is great considerations should be taken to make the world accessible to all where possible. The goal is to increase awareness of the various disabilities people may have...

VRChat
World
Game Design
Accessibility

Blu's World Creation Notes

Self-notes based on my hobbyist experience making VRChat Worlds.

VRChat
World
Udon
Workflow
Unity

Blu's Avatar Creation Standards

A guidline on good and optimal Avatar Creation in VRChat. This is all based on my own research and should be interpreted as a general idea of what to do when creating Avatars.

VRChat
Unity
Avatar3.0
Workflow

Udon Benchmarking and performance tests

A few weeks ago I benchmarked Udon, and I decided to share the results here. So if you're curious to know how to make your U# code more performant, you can check it out here! The introduction just explains how I benchmarked Udon. In the second chapter, I ...

Udon
VRChat
Optimization

Things You Should Know About Optimization

This book delves into the intricacies of optimizing content for VRChat, exploring the how and why you should optimize your content. This aims to offer comprehensive knowledge for optimization for those who are unfamiliar. While this book primarily focuses on a...

VRChat
Optimization
VRChat
Avatar
Unity
Optimization
Unity
Avatar

Unity/VRChat Performance Benchmarks

This is a writeup on the performance (mostly focused on frame time) of components in Unity and VRChat. This book is a port of my writeup at https://vrc.school/docs/Other/Benchmarks/

Optimisation
Avatar3.0
Unity
VRChat

Worlds

The VRChat Creation Compendium

Unity
VRChat
Udon
Workflow
Blender

Introduction to VRChat Specific Unity stuff

Create Your First VRChat World

The topics under this section will address things in Unity that are specific to VRChat.

Unity
VRChat

Armatures, Barebones

Rigging & Armatures - Full explanation/...

This chapter explains how the armature works and behaves on its own.

Blender
Avatar
Unity
Avatar
VRChat
Avatar

Deformation, Skinning / Weighting (and Blendshapes)

Rigging & Armatures - Full explanation/...

This chapter covers how meshes are deformed by armatures. It also covers Blendshapes and how they work, since it's also a type of deformation.

Blender
Avatar
Unity
Avatar
VRChat
Avatar

Intro To Making Quest Content

Vowgan's Tutorials

Sounds like time to break down some basics for making Quest content for VRChat! Plenty of specifics to go through, but it's not nearly as difficult as it has been in the past. With Spookality happening this month, lets get going and make some Quest worlds!

VRChat
Quest
Unity

Physbone: Angle Limit Substitution for Colliders

Random Assorted Tips With Trixxed Unity Tips

Learned this from this tweet by Tupper which has a video demonstrating it. You can use less physbone colliders by clever use of physbone angle limits alongside the pitch, roll, and yaw fields. This can generally be used to prevent things such as hair, skirts...

VRChat
Avatar
VRChat
Gimmicks
Avatar3.0
Physbones

Contacts... How Do They Work?

Random Assorted Tips With Trixxed Unity Tips

Give headpats to the shadow creature In this semi-guide I'll explain how contacts work to my own limited understanding of them, great idea right?! I recommend reading the official documentation for contacts for a more technical look at how they function! Thi...

VRChat
Avatar
Avatar3.0
Contacts

How I Test Weight Painting on Avatars

Random Assorted Tips With Trixxed Unity Tips

Typically most people (at least the people I know) often test their avatar using MMD worlds and such. This involves uploading the avatar which takes time and isn't really ideal. You could try converting an animation onto a character in Blender but that can be ...

Unity
Avatar
VRChat
Avatar

VRAM Usage A.K.A Stop Being Monsters With Your Textures

Things You Should Know About Optimization Basic Optimization

With the most recent Developer Update post at the time of writing this, we have learned that Avatar Texture VRAM will now be accounted in the performance ranking. Below is a table of what the VRAM limits will be according to the dev post. Excellent ...

VRChat
Avatar
Unity
Optimization
VRChat
Optimization

Draw Calls (Materials and Meshes)

Things You Should Know About Optimization Basic Optimization

Generally, you should keep your material count as low as possible, as every new mesh and material in a scene counts as a new draw call, a draw call is an instruction to the graphics card on what to draw and how to draw it, the more draw calls you have, the mor...

VRChat
Avatar
VRChat
Optimization
Unity
Optimization
Unity
Optimization

World Thumbnail/World Image Guide including a Template

Maebbie's precise Solutions

To help create your own Thumbnail you may use the provided template to help align existing visuals.The image below covers guide lines representing the 4 different crops used. It is ready to be used with an existing thumbnail or as a base for making a new one. ...

VRChat