Skip to main content
Advanced Search
Search Terms
Content Type

Exact Matches
Tag Searches
Date Options
Updated after
Updated before
Created after
Created before

Search Results

8 total results found

Applying Custom Normals to Avatars

Control the lighting of your avatar's face the quick and lazy way.

Blender
Avatar
Blender
Lighting
Blender
Normals

Guide to MMD Dance World Full Support Logic

When people made or custom own avatar, I would assume they try and see how it is at MMD dance world which is good way to confirm most of modelling is without issue as movement be non-intentional way. In the case, if you just enjoy MMD world, you want your ava...

Unity
Editor
Blender
Avatar
VRChat
Stations

Avatar SDK3.0 Troubleshooting - Common Errors/Issues

My avatar is turning into an eldritch being! Help!

Unity
Blender
Avatar
VRChat
Avatar
Avatar3.0
Avatar3.0
Animations

Trixxed's VRoid Workflow (WIP)

My workflow for how I personally convert VRoid models to VRChat

Blender
Avatar

Armatures, Barebones

Rigging & Armatures - Full explanation/...

This chapter explains how the armature works and behaves on its own.

Blender
Avatar
Unity
Avatar
VRChat
Avatar

Deformation, Skinning / Weighting (and Blendshapes)

Rigging & Armatures - Full explanation/...

This chapter covers how meshes are deformed by armatures. It also covers Blendshapes and how they work, since it's also a type of deformation.

Blender
Avatar
Unity
Avatar
VRChat
Avatar

Shapekey-related

Avatar SDK3.0 Troubleshooting - Common ...

My custom shapekeys (body shape, lipsync, etc) won't save properly / display ingame! If importing custom animations from Blender, make sure that they don't have junk keyframes assigned for shapekeys in the Animation panel. Make sure the body mesh selected fo...

Blender
Avatar
Avatar3.0
Animations

Importing issues

Avatar SDK3.0 Troubleshooting - Common ...

My character is HUGE but doesn't look huge in Blender! - Make sure you've checked that, when exporting from Unity, you've scaled down your avatar and set the scale to FBX All: From there, you can check the approximate scale in Unity by adding a 1.5-unit ta...

Blender
Avatar