Skip to main content
Advanced Search
Search Terms
Content Type

Exact Matches
Tag Searches
Date Options
Updated after
Updated before
Created after
Created before

Search Results

368 total results found

Lighting

The VRChat Creation Compendium Worlds

Types of lighting: Real-time- calculates lighting every frame Baked- pre-calculates lighting on the editor’s computer and generates light maps (textures that contain lighting and shading) which are overlaid on those objects Mixed- combination of baked f...

Level Design

The VRChat Creation Compendium Worlds

Have you ever pulled on a door handle, only when you should have pushed? Level design, like door design, is best when you never even notice it.Through level design you can make people perform actions subliminally. It may sound obvious, but people won’t do what...

Particles

The VRChat Creation Compendium Worlds

Particles[docs.unity3d.com] An important note about particles, you may have seen that if you roll your headset in-game that particles will rotate with your head motions. Untick “Allow Roll” under the renderer tab if the option is present. This will fix the ...

Post Processing

The VRChat Creation Compendium Worlds

You can easily apply post processing to your scene by using the quick function in VRWorldToolkit. Read Silent’s post for more info. Motion Blur, Depth of Field, and any Screen Space effects (reflections, ambient occlusion, etc.) should not be used in VR. If ...

Audio

The VRChat Creation Compendium Worlds

Audio[docs.unity3d.com] Create a new empty GameObject and add the component VRC Spatial Audio Source. This will automatically add an Audio Source component.If it is world music, uncheck enable specialization.To compress the audio, set the compression format t...

Udon

The VRChat Creation Compendium Worlds

Udon is how to make code in VRChat worlds. It is a visual scripting language, which means it uses blocks and nodes rather than traditional lines of code. UdonSharp If you already know C# and would rather use it to write your Udon scripts using lines of cod...

Final Things (Version control, optimizations)

The VRChat Creation Compendium Worlds

Occlusion Culling[docs.unity3d.com] Set your static GameObjects to static [this will set the sub-parameters, occlusion and occludee static to true]. Then go to Windows>Rendering>Occlusion Culling, and hit bake before uploading your world. Unity won’t render ...

World Work in Blender (Advanced Users)

The VRChat Creation Compendium Worlds

Level Design in Blender You can greybox your basic level design and shapes in Unity using Probuilder, and using Probuilder’s export feature or the FBX exporter (download in package manager) you can export your assets for further modification and detailing, wi...

Conclusion

The VRChat Creation Compendium

Encouragement message You’ve made it this far, don’t give up! Stay curious and never stop learning new things!The best way to improve your art is through practice and taking all feedback into account, learning what you should keep doing and what you should av...

Avatar Optimization

The VRChat Creation Compendium Avatars

Easy Optimization in Unity Watch these two videos, and install the following two add-ons: d4rkAvatarOptimizer - effortlessly and non-destructively optimizes avatars in Unity on upload. Sizable performance gain for essentially no extra work. Avatar Performan...

To Start

Guide to MMD Dance World Full Support L...

*Due to multi reginal support, latest version uploaded to booth (https://slord.booth.pm/items/3341221 ) at first place but I shall try to update here next to.   When people made or custom own avatar, I would assume they try and see how it is at MMD dance wor...

Base Layer

Guide to MMD Dance World Full Support L...

  On the base layer, you need to do following, Make “InStation” bool, this will be used to detect you are while dancing or not. Make Any to State1 (Enable MMD mode by InStation bool true) and State2 (Disable MMD mode by InStation bool false) to put everyt...

FX Layer

Guide to MMD Dance World Full Support L...

  On FX layer, you need to do followings, You need to make “InStation” bool again. Make some kind of transition which makes you override blendshape to all 0 to make your face animated. (Without making all of blendshape to 0, Face Gesture may not work as ...

Where you can try full animations?

Guide to MMD Dance World Full Support L...

iY MMD World 1․1a — by Iris Alias https://vrchat.com/home/world/wrld_7d2af18c-e4a1-4084-9cd2-b27432b45980   MMD Dance Stage 0․2B — by Eve https://vrchat.com/home/world/wrld_4d9d8595-dd4e-4f4a-88f9-2a0e745b38d5   MMD World (Dance) — by Folon【フォロン 】  *Limi...

Reference

Guide to MMD Dance World Full Support L...

(Sample Picture) GameObject contain Face mesh required to be named as “Body” on FBX level. In some case, edit name on unity not works on all the worlds, I personally recommend change name on blender instead while working to add blendshape name too. 顔のメッシュ...

Credit

Guide to MMD Dance World Full Support L...

If you find any issue with this document, Feel free to let me know by followings, この書面に問題を見つけた際は以下までご連絡ください。     (Continue to next page, 次のページへ続く) =Documents Maintainer Info / 本文章管理担当= Twitter: @slord399 Discord: https://discord.gg/B6SRMag (Tony_Lewis#...

Merging materials

Manual texture/material merging

Let's take for example the situation where you need to combine four materials with square textures into one Create a new material and add a merged texture to it Create UV Editing tab, turn off UV Sync Selection and change Pivot to 2d cursor (make sure th...

Blender
Materials
Textures

If you need to add any other little things

Manual texture/material merging

Select all and press UV>Export UV Layout Set the size, transparency and select a save location Now you can easily determine the free space for other textures. In the blender, the UV will need to be adjusted manually though

Blender
Textures
Materials