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Projecting a Vector (in World-Space)
To project a vector in world-space, you can simply use a position constraint, and only have one (...
What about dividing a vector by a scalar?
Unfortunately I currently do not know of any method to find the multiplicative inverse of an arbi...
Normalizing a Vector
To normalize a vector we can use the LookAtConstraint. Make it look at the vector i.e. transform ...
Subtracting two Vectors
To subtract two vectors you can use the same method as Adding two Vectors but inverting either ve...
Adding two Vectors
To add two vectors we have to get a little creative. I wont explain why this trick works mathemat...
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