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BluWizard
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Section 3: Animator Controllers and You
This page is a WORK IN PROGRESS and it is not finished! How does an Avatar come to life? What so...
Section 2: Textures
Every Avatar has a Texture that is used to present how it looks in it's final form. Without Textu...
Section 1: Model Rigging & Setup
WIP!
Introduction
Welcome! This is a guide geared sorely towards making the Avatars you create or buy as performant...
VRChat's Layers
What are Layers?In Unity, a game developer can determine a set of collision layers in order to al...
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