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VRChat's Layers
What are Layers?In Unity, a game developer can determine a set of collision layers in order to allow/disallow things from colliding with each other at runtime. VRChat uses this to it's advantage with 14 additional Layers, which helps determine what Meshes, Obj...
Introduction
Welcome! This is a guide geared sorely towards making the Avatars you create or buy as performant as they possibly can in VRChat. VRChat for the longest time has been very flexible on PC in terms of how Avatars perform on the platform, but it has never been p...
Section 1: Model Rigging & Setup
WIP!
Section 2: Textures
Every Avatar has a Texture that is used to present how it looks in it's final form. Without Textures, we'd be seeing flat-colored Objects. That would be so weird to see! There are different types of Textures used on a Model. I will be going over the different...
Section 3: Animator Controllers and You
This page is a WORK IN PROGRESS and it is not finished! How does an Avatar come to life? What sorcery must be done to make things that look so simple actually work? That my friend is the power of Unity Animators, the driving heartbeat of every Avatar that ex...
Blu's List of known VCC Community Repositories
This is a list of Community Repositories that can be added to the VRChat Creator Companion for use in your projects. Work in Progress! Expect this page to be updated on a regular basis as more Community Repositories become available to the public. For Avatar...