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Custom Normals 2: "Cylinder" Face
Shading the face cylindrically is slightly more advanced but still a simple and lazy process. Select your head/face mesh and open the right-side panel (press N). Under the Abnormal tab, there is a drop down selector that should show a list of your mesh's vert...
Terms of Use
Last updated: 06/01/2022 Introduction Each section begins with a brief and incomplete summary of its contents. The summaries are intended to help you understand this document. However, they are merely supplementary and not an actual part of our Terms of Us...
Wiki Credits
This wiki isn't a solo effort! Here's a list of everyone who helped create it. Why not visit their socials and send them a high-five? Name Contribution Socials Faxmashine VRCWiki.com https://bsky.app/profile/faxmashine.com Waai VRCLibrary...
Preface
Anyone who’s tried to learn creating content for VRChat understands the lack of collected, concise learning materials. Tutorials are scattered, with many being barebones, outdated or go against best practices (including VRChat’s official documentation). The go...
Meshes
The geometry of the models are called a mesh, and are made of polygons, or 2D shapes: triangles (3 sides), quads (4) and n-gons (5+, typically undesirable). These polygons are made of vertices (the points), edges, and faces. Originally posted by ck12.org: ...
Custom Normals 3: "Two Halves" Face
Select your head/face mesh and open the right-side panel (press N). Under the Abnormal tab, there is a drop down selector that should show a list of your mesh's vertex groups. Select the "Custom Normals" vertex group we created earlier. Start Abnormal with th...
Gathering Tools
To upload custom content to the game, you must install a specific version of Unity, the VRChat SDK, and use a VRChat account (not Steam or Oculus) of at least New User (Blue) ranking. Installing Unity Follow this official tutorial by VRChat to get started by...
Materials
The following section on materials will cover what is needed to know for both avatars and worlds. Specifics for avatars and worlds will be covered in their respective sections. Color or detail is applied to the mesh by using a material. It combines a shader ...
Optimization
Optimization is incredibly important for VRChat. Being in VR, it should run at a high frame rate so the users can play the game comfortably. I’ve experienced many times when my friends or I had to quit because we were feeling too nauseous. Material Slots Eac...
Important Notes
Organize your files! It sounds boring but it will save you a ton of headache in the long run!I would recommend creating a dedicated folder for VRChat project assets, and splitting the assets up by first: Avatars Worlds And then: Textures Models (if ...
Blender
For those interested. Learning Blender is not always necessary. There are plenty of 3D assets, including free ones, that you can find on the Unity Asset Store or Booth. As experts like Blender Guru have said, it is generally more efficient not to make your ow...
Basic Upload
Finding avatars Avatars are commonly found on digital asset marketplace sites like booth.pm and Gumroad. Jinxxy is another alternative, more similar to the content on Gumroad. Avatown is an alternative that kind of sells everything. Booth: Anime girl aesthet...
Custom Avatar Creation (Blender)
CATS CATS is the Swiss Army knife of VRChat avatar creation in Blender, especially when converting non-VRChat avatars into ones that are VRChat compatible. It also makes it easy to fix a plethora of problems that come with 3D models. CATS Documentation (lear...
Intro
Repositioning Remote Players is an advanced technique for VRChat where you can change where players appear in a world. The core of this technique uses VRC Stations in unintended ways. Combined with other techniques, this is the basis for the Walk-Walking illus...
Default Chair
In VRChat, there is a component called VRC Station. This is the basis for all chairs in worlds. The default setting allows a player to enter and sit in the station. At a technical level, when a player is in a station, the player's position is set to the stat...
Station Mobility
The default settings for a station force the player into sitting animation and move that player's position to the station's location. There are additional settings to change this behavior. 1. Player Mobility The first is the "Player Mobility" setting. Defa...
"Desynced Station"
By themselves, mobile stations don't offer much. The power of a mobile station is when you "desync" the values, or have different settings for the local player compared to remote. As mentioned in part 1, you can move a station to different locations if you are...
Station Annoyances
In SDK3, teleporting the player will force exit stations. Depending on your setup and uses, you may want to have a check for if the player exits the station at an unexpected moment. If you initiate the teleport, then you can try to force the player back into t...