Creator Terminology
If you have any terms you believe should be added, comment or message Tricky#6071
This is a work in progress! Stuff isn't organized nicely :(
Blender - Blender is a free, open source, 3D modeling program. Many creators on VRChat use it to create models.
Shapekeys/Blendshapes - Shapekeys allow one to deform a model for animations. Shapekeys can be made in 3D programs such as Blender. Shapekeys in VRChat are most often used for facial expressions.
Visemes - Visemes are shapekeys made for lipsyncing, they are 15 different shapekeys made to give accurate lip syncing to avatars when a player speaks. You can view the 15 visemes VRChat uses here.
Texture - A texture is an image that is used on a model to give the model details. UV maps tell the model which parts of a texture should use. There are many different types of textures, but the most common is the "Diffuse" texture, also known as the base colors.
Atlasing - Atlasing is the process of combining multiple textures into one texture. This is an optimization trick that helps reduce material count.
UV Maps - A UV Map, also just known as UVs, are a set of points that tells the model how to apply a texture. Below is comparison of a model and it's UV map, along with a sort of visualization that may help explain how UV mapping works.
Nothing better than christmas chocolates to explain #UVmapping to your kids #CGI #3D #material #texture pic.twitter.com/Z8SBrdO2SR
— xxivips (@xxivips) December 6, 2017
Armature - An armature is the "skeleton" of a model, it's a set of "bones" that are connected to the model through weight painting, the bones can be animated or posed for motion. An example for a humanoid armature can be seen below.


