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Fundamentals
Basic information that everyone should be aware of when developing with UdonSharp
Optimization
Some good optimization measures to ensure that the UdonVM is not doing any unnecessary work in order to maintain a higher and more stable framerate
VPM Package Authoring
How to author packages compatible with VRChat Package Manager
Intro To Making Quest Content
Sounds like time to break down some basics for making Quest content for VRChat! Plenty of specifics to go through, but it's not nearly as difficult as it has been in the past. With Spookality happening this month, lets get going and make some Quest worlds!
VPM Package
Technical Notes
Some highly specific technical details, problems and solutions
World Setup
Chaper 1: Guidelines
Let's run some benchmarks!
In this chapter I am executing scripts in C# and U#, and compare execution times
Basic Optimization
Basic optimizations that can be applied fairly easily to anything
Advanced Optimization
These optimization techniques may be more difficult for newbies and potentially time-consuming for those who haven't learned them yet.
Animator Controllers
Patterns
How to implement certain design patterns from C# with U#
Types of Textures
There's a popular saying among programmers; "garbage goes in, garbage comes out"! If you don't know what you're putting into the shader, you're only going to get garbage out of it. So, what are the different types of textures that Standard supports, and what d...