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34 total results found

Fundamentals

Varneon's UdonSharp Development Practices

Basic information that everyone should be aware of when developing with UdonSharp

Optimization

Varneon's UdonSharp Development Practices

Some good optimization measures to ensure that the UdonVM is not doing any unnecessary work in order to maintain a higher and more stable framerate

VPM Package Authoring

Creator Companion and Package Manager G...

How to author packages compatible with VRChat Package Manager

Intro To Making Quest Content

Vowgan's Tutorials

Sounds like time to break down some basics for making Quest content for VRChat! Plenty of specifics to go through, but it's not nearly as difficult as it has been in the past. With Spookality happening this month, lets get going and make some Quest worlds!

VRChat
Quest
Unity

VPM Package

Creator Companion and Package Manager G...

Technical Notes

UI Basics and Beyond

Some highly specific technical details, problems and solutions

World Setup

Blu's World Creation Notes

Chaper 1: Guidelines

Blu's Avatar Creation Standards

Let's run some benchmarks!

Udon Benchmarking and performance tests

In this chapter I am executing scripts in C# and U#, and compare execution times

Basic Optimization

Things You Should Know About Optimization

Basic optimizations that can be applied fairly easily to anything

Advanced Optimization

Things You Should Know About Optimization

These optimization techniques may be more difficult for newbies and potentially time-consuming for those who haven't learned them yet.

Animator Controllers

Unity/VRChat Performance Benchmarks

Patterns

Varneon's UdonSharp Development Practices

How to implement certain design patterns from C# with U#

Types of Textures

Standard Shader and You

There's a popular saying among programmers; "garbage goes in, garbage comes out"! If you don't know what you're putting into the shader, you're only going to get garbage out of it. So, what are the different types of textures that Standard supports, and what d...