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Introduction
If you've ever disliked the way your cartoon or anime-styled avatar looks under certain lighting conditions then you may be dealing with the dreaded blob face! Cartoon and anime faces were never meant to be lit the way they're shaped, so ugly shadows from the ...
Getting Prepared
This will only work in versions of Blender from 2.8+. The add-on we're going to use, Abnormal, doesn't support 2.79. If you're still hanging on to Blender 2.79, give Blender 3.0 a try! It's greatly improved and the learning curve shouldn't be any steeper than ...
Crash course Vertex Group painting
We need to tell Abnormal which vertices to influence and which ones not to. Abnormal uses vertex groups for this. Vertex groups are normally used for rigging and skinning models, in a process called "weight painting", but they can be used for anything else and...
Custom Normals 1: "Flat" Face
The simplest way to apply custom normals to a face is to flatten them, giving the face the appearance that it is a flat surface that is uniformly lit. Select your head/face mesh and open the right-side panel (press N). Under the Abnormal tab, there is a drop ...
Custom Normals 2: "Cylinder" Face
Shading the face cylindrically is slightly more advanced but still a simple and lazy process. Select your head/face mesh and open the right-side panel (press N). Under the Abnormal tab, there is a drop down selector that should show a list of your mesh's vert...
Custom Normals 3: "Two Halves" Face
Select your head/face mesh and open the right-side panel (press N). Under the Abnormal tab, there is a drop down selector that should show a list of your mesh's vertex groups. Select the "Custom Normals" vertex group we created earlier. Start Abnormal with th...