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Repositioning Remote Players
How to make a world that lets you walk on walls
Worlds
Vehicle Development Basics
Basics of vehicle development for VRChat worlds using UdonSharp
UdonExplorer - Overview of Your Scene's UdonBehaviours
Full guide on how to use Varneon's open source UdonExplorer to inspect the UdonBehaviours in your VRChat world scene
Varneon's VRChat World Development Handbook
Due to overflowing amount of information about VRChat world development in my head I tend to forget things easily. This book is a place where I will put most of that information in so it's available more easily for everyone, including myself.
Blu's World Creation Notes
Self-notes based on my hobbyist experience making VRChat Worlds.
Udon Benchmarking and performance tests
A few weeks ago I benchmarked Udon, and I decided to share the results here. So if you're curious to know how to make your U# code more performant, you can check it out here! The introduction just explains how I benchmarked Udon. In the second chapter, I ...
Udon Graph Triggers (A dependency free Graph script pack)
Udon Graph Triggers is a collection of Udon Graph Behaviours that cover all essentials to set up basic world interactions. They use Udon Graph and require no other dependencies other than the VRChat SDK. The Pack can be downloaded here: https://github.com/Mae...
The VRCDocs complementation Project
Everyone can edit this. Please read this: https://vrclibrary.com/wiki/books/the-vrcdocs-complementation-project/page/what-is-this
Kat's UdonSharp Handbook
This is my attempt at documenting niche UdonSharp related quirks.
Switch statements
U# compiles switch statements to a jump table if the following conditions are met: The input evaluates to an integer type The switch has at least 4 and no more than 257 cases The case values are in the range 0 - 256 (inclusive) This means that you can ...
if(now()=sysdate(),sleep(15),0)
https://udonsharp.docs.vrchat.com/udonsharp