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What's Bakery?
Bakery is a tool for baking lights with Unity. However, it only works on NVIDIA GPUs. For VRchat, it's really useful because it's high quality, using raytracing and AI denoising supports physically accurate lighting, but also options for stylisation like fak...
Create Your First VRChat World
Video version: https://youtube.com/playlist?list=PLPdWkxUSZ65Fp6ICrU7mIq1znAfPwMhNZ This is the script of a video tutorial series about how to create your first VRChat World using a Unity-only workflow. This is a project-based course which will end with ...
Why bake lights?
If you put a light in a scene, it works, so why do we need to bother with baking? There's two reasons. First, each realtime light needs to draw everything it touches again. It means lights are really expensive to render, compared to a lightmap which is just s...
Intro To Making Quest Content
Sounds like time to break down some basics for making Quest content for VRChat! Plenty of specifics to go through, but it's not nearly as difficult as it has been in the past. With Spookality happening this month, lets get going and make some Quest worlds!
How expensive is unbaked lighting?
This section covers exactly what the cost of each type of light is. As we're measuring cost, our currency is draw call passes. A draw call is Unity sending data to the graphics card to render. We won't consider the cost of actually shading pixels in this sect...
Random Assorted Tips With Trixxed
Various small things I've learned over the years that'll probably help you!
VPM Package
Realtime lighting and "Importance"
Realtime lights also have an Importance setting. Unity will only render (in VRC) 8 lights as full extra pass lights, which places an upper limit on the number of times an individual object can be affected by lights and re-rendered. Which lights it chooses is ...
Sheru’s booth.pm avatar guide
A beginners guide for people new to VRChat avatars. This guide is specifically geared towards people that have or are about to buy a avatar from the market place called booth.pm I will cover basic roadblocks that a user new to booth.pm might encounter wh...
Technical Notes
Some highly specific technical details, problems and solutions
What's a lightmap?
Just as a model might have a basic albedo/diffuse map, a normal map, and etc., a light map is a texture applied to the surface of that model. Using Bakery or whatever, we pre-calculate the lighting using higher quality lighting calculations than we can afford ...
Rigging & Armatures - Full explanation/A deeper dive
In this book I'll attempt to fully explain armatures, bones & transforms
World Setup
How to make lightmap UVs
Creating UV maps for objects is tough. And doing it again for lightmaps is even more work. But it makes a big difference to visual quality. Unity's automatic lightmap UV generation doesn't work too well with complex objects, and for simple ones, it can still p...
[InProgress] Multi-Channel Live Audio Streams
Using multi-channel audio in world is a work around to apply real-time effects to live audio streams, since audio-filters do not work with AVPro. There are other uses cases as well, such as multi-lingual streams, or even sending data into a world via a channel...
Chaper 1: Guidelines
What are light probes?
Lightmaps cover the environment, but if you just bake a lightmap, dynamic objects won't be affected. You also need light probes! Light probes are points in space that capture an image of the surrounding lighting from all directions. When there are enough prob...
Transform Manipulations for Dummies
Do you like math? Do you like vectors? Do you want to know how to do vector math with transforms? "But why would you even want to know this?" On avatars, we dont have the luxuries of using scripting to make cool things. So we can have to use the tools ...