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UI Basics and Beyond
Basic information about using Unity UI in VRChat, example use cases and advanced concepts
Vowgan's Tutorials
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Intro To Making Quest Content
Sounds like time to break down some basics for making Quest content for VRChat! Plenty of specifics to go through, but it's not nearly as difficult as it has been in the past. With Spookality happening this month, lets get going and make some Quest worlds!
Lightbulb's Tutorials / Tips / Tricks
A collection of tutorials, tips, and tricks.
Varneon's Unity Development Handbook
Due to overflowing amount of information about Unity development in my head I tend to forget things easily. This book is a place where I will put most of that information in so it's available more easily for everyone, including myself.
Blu's World Creation Notes
Self-notes based on my hobbyist experience making VRChat Worlds.
Blu's Avatar Creation Standards
A guidline on good and optimal Avatar Creation in VRChat. This is all based on my own research and should be interpreted as a general idea of what to do when creating Avatars.
How I Test Weight Painting on Avatars
Typically most people (at least the people I know) often test their avatar using MMD worlds and such. This involves uploading the avatar which takes time and isn't really ideal. You could try converting an animation onto a character in Blender but that can be ...
VRAM Usage A.K.A Stop Being Monsters With Your Textures
With the most recent Developer Update post at the time of writing this, we have learned that Avatar Texture VRAM will now be accounted in the performance ranking. Below is a table of what the VRAM limits will be according to the dev post. Excellent ...
Terrains!
Helpful instructions and tips for creating terrains!
How to Upload an Avatar
The basics of installing and getting familiar with the VRChat Creator Companion and Unity, and importing an avatar, either from a demo scene, a prefab, or an FBX file. You will be able to upload the avatar using VRChat's Avatar 3.0 system!
Miscellaneous Avatar Knowledge
Chapters ported from various pages at https://notes.sleightly.dev
Draw Calls (Materials and Meshes)
Generally, you should keep your material count as low as possible, as every new mesh and material in a scene counts as a new draw call, a draw call is an instruction to the graphics card on what to draw and how to draw it, the more draw calls you have, the mor...
Things You Should Know About Optimization
This book delves into the intricacies of optimizing content for VRChat, exploring the how and why you should optimize your content. This aims to offer comprehensive knowledge for optimization for those who are unfamiliar. While this book primarily focuses on a...
Unity/VRChat Performance Benchmarks
This is a writeup on the performance (mostly focused on frame time) of components in Unity and VRChat. This book is a port of my writeup at https://vrc.school/docs/Other/Benchmarks/
Blender 4 & 2.8x Mapping config for mapping
Showcased here is a highly refined Blender config to aid world creation in all its facets. It features WASD movement (like the one in Unity), an adjustable power of 2 snap-grid (Similar to ProGrids/ProBuilder), on-point layout tabs and much more. Continuously ...
Maebbie's precise Solutions
An assortment of specialized guides and tools for unique problems within VR, Unity & Blender.
Udon Graph Triggers (A dependency free Graph script pack)
Udon Graph Triggers is a collection of Udon Graph Behaviours that cover all essentials to set up basic world interactions. They use Udon Graph and require no other dependencies other than the VRChat SDK. The Pack can be downloaded here: https://github.com/Mae...