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Post Processing

[olist]
[*]DownloadYou thecan Posteasily Processing stack from the package manager
[*]Add aapply post processing volumeto toyour scene by using the camera
[*]Downloadquick [url=https://gitlab.com/s-ilent/SCSS/-/wikis/uploads/da1db75dae157a8a0c2ae99683bc02f2/SilentProfile.asset]Silent’s post processing profile[/url]
[*]Import it into the project (drag itfunction in from Windows Explorer)
[*]Go to each color setting, change it from 100 to the maximum (200)
[*]Add it to the camera
[*]Connect the camera to the VRCworld component
[*]Make the post processing toggleable with a button in the worldVRWorldToolkit.

[url=https://gitlab.com/s-ilent/SCSS/-/wikis/Other/Post-Processing]Read Silent’s post here for more info.[/url]

[b]Motion Blur, Depth of Field, and any Screen Space effects (reflections, ambient occlusion, etc.) should nevernot be used in VR.[/b] [ScreenIf you want to use screen space effectsreflections tendon toyour screwmaterials upyou can use Moochie's shaders, but SSR often breaks, especially in VRVR, dueand toit thehas 2a camerashuge performance cost, so if you do use it (usedwhich toyou renderalmost separatealways imagesshouldn't) foruse eachit eye).]sparingly!!!!!!!!!

[b]Screen distortion/warping effects should never be used in VR.[/b] They are extremely nauseating.