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Post Processing

You can easily apply post processing to your scene by using the quick function in VRWorldToolkit.

[url=https://gitlab.com/s-ilent/SCSS/-/wikis/Other/Post-Processing]Read Silent’s post here for more info.[/url]

Motion Blur, Depth of Field, and any Screen Space effects (reflections, ambient occlusion, etc.) should not be used in VR. If you want to use screen space reflections on your materials you can use Moochie's shaders, but SSR often breaks, especially in VR, and it has a huge performance cost, so if you do use it (which you almost always shouldn't) use it sparingly!!!!!!!!!

Screen distortion/warping effects should never be used in VR. They are extremely nauseating.