Shapekey-related
My custom shapekeys (body shape, lipsync, etc) won't save properly / display ingame!
- If importing custom animations from Blender, make sure that they don't have junk keyframes assigned for shapekeys in the Animation panel.
- Make sure the body mesh selected for the visemes/blink is properly dragged-and-dropped from the hierarchy.
- When exporting from Blender, make sure that the geometry tab of the export settings looks like this, with Apply Modifier unchecked:
- In the Animator panel for the gesture controller, if applicable, make sure that the weight is set to 1 and that the override is properly set (or in some cases not set):