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Udon Benchmarking and performance tests
A few weeks ago I benchmarked Udon, and I decided to share the results here. So if you're curious to know how to make your U# code more performant, you can check it out here! The introduction just explains how I benchmarked Udon. In the second chapter, I ...
Things You Should Know About Optimization
This book delves into the intricacies of optimizing content for VRChat, exploring the how and why you should optimize your content. This aims to offer comprehensive knowledge for optimization for those who are unfamiliar. While this book primarily focuses on a...
Easy Avatar 3.0 Toggles
Make toggle-able objects for your avatar, the easy way: with a community created tool!
Creator Companion Notes
Terrains!
Helpful instructions and tips for creating terrains!
How to Upload an Avatar
The basics of installing and getting familiar with the VRChat Creator Companion and Unity, and importing an avatar, either from a demo scene, a prefab, or an FBX file. You will be able to upload the avatar using VRChat's Avatar 3.0 system!
Unity/VRChat Performance Benchmarks
This is a writeup on the performance (mostly focused on frame time) of components in Unity and VRChat. This book is a port of my writeup at https://notes.sleightly.dev/benchmarks/
Miscellaneous Avatar Knowledge
Chapters ported from various pages at https://notes.sleightly.dev
What's New in Unity 2022
Everything I think you should know about Unity 2022.3 when migrating your VRChat projects from 2019.4.