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49 total results found

Udon Benchmarking and performance tests

A few weeks ago I benchmarked Udon, and I decided to share the results here. So if you're curious to know how to make your U# code more performant, you can check it out here! The introduction just explains how I benchmarked Udon. In the second chapter, I ...

Udon
VRChat
Optimization

Things You Should Know About Optimization

This book delves into the intricacies of optimizing content for VRChat, exploring the how and why you should optimize your content. This aims to offer comprehensive knowledge for optimization for those who are unfamiliar. While this book primarily focuses on a...

VRChat
Optimization
VRChat
Avatar
Unity
Optimization
Unity
Avatar

Easy Avatar 3.0 Toggles

Make toggle-able objects for your avatar, the easy way: with a community created tool!

Creator Companion Notes

Terrains!

Helpful instructions and tips for creating terrains!

Unity
Editor

How to Upload an Avatar

The basics of installing and getting familiar with the VRChat Creator Companion and Unity, and importing an avatar, either from a demo scene, a prefab, or an FBX file. You will be able to upload the avatar using VRChat's Avatar 3.0 system!

Unity
Avatar

Unity/VRChat Performance Benchmarks

This is a writeup on the performance (mostly focused on frame time) of components in Unity and VRChat. This book is a port of my writeup at https://notes.sleightly.dev/benchmarks/

Unity
VRChat
Optimisation
Avatar3.0

Miscellaneous Avatar Knowledge

Chapters ported from various pages at https://notes.sleightly.dev

Unity
VRChat
Avatar3.0

What's New in Unity 2022

Everything I think you should know about Unity 2022.3 when migrating your VRChat projects from 2019.4.

Unity 2022