Advanced Search
Search Results
6 total results found
To Start
*Due to multi reginal support, latest version uploaded to booth (https://slord.booth.pm/items/3341221 ) at first place but I shall try to update here next to. When people made or custom own avatar, I would assume they try and see how it is at MMD dance wor...
Base Layer
On the base layer, you need to do following, Make “InStation” bool, this will be used to detect you are while dancing or not. Make Any to State1 (Enable MMD mode by InStation bool true) and State2 (Disable MMD mode by InStation bool false) to put everyt...
FX Layer
On FX layer, you need to do followings, You need to make “InStation” bool again. Make some kind of transition which makes you override blendshape to all 0 to make your face animated. (Without making all of blendshape to 0, Face Gesture may not work as ...
Where you can try full animations?
iY MMD World 1․1a — by Iris Alias https://vrchat.com/home/world/wrld_7d2af18c-e4a1-4084-9cd2-b27432b45980 MMD Dance Stage 0․2B — by Eve https://vrchat.com/home/world/wrld_4d9d8595-dd4e-4f4a-88f9-2a0e745b38d5 MMD World (Dance) — by Folon【フォロン 】 *Limi...
Reference
(Sample Picture) GameObject contain Face mesh required to be named as “Body” on FBX level. In some case, edit name on unity not works on all the worlds, I personally recommend change name on blender instead while working to add blendshape name too. 顔のメッシュ...
Credit
If you find any issue with this document, Feel free to let me know by followings, この書面に問題を見つけた際は以下までご連絡ください。 (Continue to next page, 次のページへ続く) =Documents Maintainer Info / 本文章管理担当= Twitter: @slord399 Discord: https://discord.gg/B6SRMag (Tony_Lewis#...